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Remove pointer math (comparison) from render caching, as it is unreliable
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@@ -13,12 +13,9 @@ type mockRenderer struct {
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render.RenderableNodes
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}
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func (m mockRenderer) Render(rpt report.Report) render.RenderableNodes {
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return m.RenderableNodes
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}
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func (m mockRenderer) Stats(rpt report.Report) render.Stats {
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return render.Stats{}
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}
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func (m mockRenderer) Render(rpt report.Report) render.RenderableNodes { return m.RenderableNodes }
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func (m mockRenderer) Stats(rpt report.Report) render.Stats { return render.Stats{} }
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func (m mockRenderer) ResetCache() {}
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func TestReduceRender(t *testing.T) {
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renderer := render.Reduce([]render.Renderer{
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