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Call Must(En|De)code instead of (En|De)code to save time
Encode/Decode returns an error code, which we are generally not checking for sub-objects because we never expect it to fail. In the new version of codegen Encode() sets up a panic handler and calls MustEncode(), and the panic handler has a performance cost. So just call MustEncode() and if for some reason the encoding does fail we will see it as a panic. We still call Encode/Decode at top level and check the return code.
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@@ -110,7 +110,7 @@ func (c Counters) fromIntermediate(in map[string]int) Counters {
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func (c *Counters) CodecEncodeSelf(encoder *codec.Encoder) {
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mapWrite(c.psMap, encoder, func(encoder *codec.Encoder, val interface{}) {
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i := val.(int)
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encoder.Encode(i)
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encoder.MustEncode(i)
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})
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}
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@@ -119,7 +119,7 @@ func (c *Counters) CodecDecodeSelf(decoder *codec.Decoder) {
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out := mapRead(decoder, func(isNil bool) interface{} {
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var value int
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if !isNil {
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decoder.Decode(&value)
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decoder.MustDecode(&value)
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}
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return value
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})
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