Call Must(En|De)code instead of (En|De)code to save time

Encode/Decode returns an error code, which we are generally not
checking for sub-objects because we never expect it to fail.  In the
new version of codegen Encode() sets up a panic handler and calls
MustEncode(), and the panic handler has a performance cost.  So just
call MustEncode() and if for some reason the encoding does fail we
will see it as a panic.

We still call Encode/Decode at top level and check the return code.
This commit is contained in:
Bryan Boreham
2017-12-12 17:44:45 +00:00
parent 57b088710d
commit 261e33a3fa
8 changed files with 14 additions and 20 deletions

View File

@@ -110,7 +110,7 @@ func (c Counters) fromIntermediate(in map[string]int) Counters {
func (c *Counters) CodecEncodeSelf(encoder *codec.Encoder) {
mapWrite(c.psMap, encoder, func(encoder *codec.Encoder, val interface{}) {
i := val.(int)
encoder.Encode(i)
encoder.MustEncode(i)
})
}
@@ -119,7 +119,7 @@ func (c *Counters) CodecDecodeSelf(decoder *codec.Decoder) {
out := mapRead(decoder, func(isNil bool) interface{} {
var value int
if !isNil {
decoder.Decode(&value)
decoder.MustDecode(&value)
}
return value
})