Files
wasm-pong/src/lib.rs
2022-05-01 18:08:50 +02:00

152 lines
3.6 KiB
Rust

mod utils;
use pong::collision::collision::{Collision, CollisionDetector};
use pong::game_field::{Field, Input, InputType};
use pong::game_object::game_object::GameObject;
use pong::geom::geom::Vector;
use pong::geom::shape::ShapeType;
use pong::utils::utils::Logger;
use serde::{Deserialize, Serialize};
use serde_json::json;
use std::cmp::{max, min};
use wasm_bindgen::prelude::*;
extern crate serde_json;
extern crate web_sys;
// A macro to provide `println!(..)`-style syntax for `console.log` logging.
macro_rules! log {
( $( $t:tt )* ) => {
web_sys::console::log_1(&format!( $( $t )* ).into());
}
}
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
#[repr(packed)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize)]
pub struct GameObjectDTO {
pub id: u16,
pub x: u16,
pub y: u16,
pub shape_param_1: u16,
pub shape_param_2: u16,
}
impl GameObjectDTO {
pub fn from(obj: &Box<dyn GameObject>) -> GameObjectDTO {
let pos = obj.pos();
let shape = obj.shape();
return GameObjectDTO {
id: obj.id(),
x: pos.x as u16,
y: pos.y as u16,
shape_param_1: match shape {
ShapeType::Rect(_, width, _) => *width as u16,
ShapeType::Circle(_, radius) => *radius as u16,
},
shape_param_2: match shape {
ShapeType::Rect(_, _, height) => *height as u16,
ShapeType::Circle(_, _) => 0,
},
};
}
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum InputTypeDTO {
UP,
DOWN,
}
impl InputTypeDTO {
pub fn to_input_type(&self) -> InputType {
match self {
InputTypeDTO::UP => InputType::UP,
InputTypeDTO::DOWN => InputType::DOWN,
}
}
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct InputDTO {
pub input: InputTypeDTO,
pub obj_id: u16,
}
impl InputDTO {
pub fn to_input(&self) -> Input {
return Input {
input: self.input.to_input_type(),
obj_id: self.obj_id,
};
}
}
#[wasm_bindgen]
pub struct FieldWrapper {
field: Field,
}
#[wasm_bindgen]
impl FieldWrapper {
pub fn new() -> FieldWrapper {
let field = Field::new(Box::new(WasmLogger {}));
FieldWrapper { field }
}
pub fn width(&self) -> u16 {
self.field.width
}
pub fn height(&self) -> u16 {
self.field.height
}
pub fn tick(&mut self, inputs_js: &JsValue) {
let input_dtos: Vec<InputDTO> = inputs_js.into_serde().unwrap();
let inputs = input_dtos
.into_iter()
.map(|i| i.to_input())
.collect::<Vec<Input>>();
// self.field.tick(inputs);
// log!("{:?}", self.field.collisions);
}
pub fn objects(&self) -> *const GameObjectDTO {
let mut objs = self
.field
.objs
.borrow()
.iter()
.map(|o| GameObjectDTO::from(o))
.collect::<Vec<GameObjectDTO>>();
objs.as_ptr()
}
pub fn get_state(&self) -> String {
let json = json!(GameObjectDTO {
shape_param_1: 0,
shape_param_2: 0,
x: 10,
y: 10,
id: 1
});
serde_json::to_string(&json).unwrap()
}
}
pub struct WasmLogger {}
impl Logger for WasmLogger {
fn log(&self, msg: &str) {
log!("{}", msg)
}
}