Files
wasm-pong/src/lib.rs
Thilo Behnke 6e4a86d03f move player 1
2022-04-16 23:54:20 +02:00

126 lines
3.1 KiB
Rust

mod utils;
use std::fmt;
use wasm_bindgen::prelude::*;
use serde::{Serialize, Deserialize};
extern crate serde_json;
extern crate web_sys;
// A macro to provide `println!(..)`-style syntax for `console.log` logging.
macro_rules! log {
( $( $t:tt )* ) => {
web_sys::console::log_1(&format!( $( $t )* ).into());
}
}
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
pub struct Field {
pub width: u16,
pub height: u16,
players: Vec<Player>,
balls: Vec<Ball>,
}
#[wasm_bindgen]
#[repr(packed)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct GameObject {
pub id: u16,
pub x: u16,
pub y: u16,
pub padding: u16
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Player {
pub obj: GameObject,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Ball {
pub obj: GameObject,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum InputType {
UP,
DOWN,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct Input {
pub input: InputType,
pub obj_id: u16,
}
#[wasm_bindgen]
impl Field {
pub fn new() -> Field {
let width = 800;
let height = 600;
Field {
width,
height,
players: vec![
Player {
obj: GameObject { id: 0, x: 0 + width / 20, y: height / 2, padding: 0 },
},
Player {
obj: GameObject { id: 1, x: width - width / 20, y: height / 2, padding: 0 },
}
],
balls: vec![
Ball {
obj: GameObject {id: 2, x: width / 2, y: height / 2, padding: 0 }
}
],
}
}
pub fn tick(&mut self, inputs_js: &JsValue) {
let inputs: Vec<Input> = inputs_js.into_serde().unwrap();
for input in inputs.iter() {
let obj_opt = self.players.iter_mut().find(|p| p.obj.id == input.obj_id);
if let None = obj_opt {
log!("Could not find player with id {} with players: {:?}", input.obj_id, self.players);
continue;
}
let player = obj_opt.unwrap();
let mut player_obj = &mut player.obj;
match input.input {
InputType::UP => player_obj.y += 1,
InputType::DOWN => player_obj.y -= 1,
};
}
}
pub fn objects(&self) -> *const GameObject {
let mut objs = vec![];
objs.append(
&mut self
.balls
.iter()
.map(|ball| ball.obj)
.collect::<Vec<GameObject>>(),
);
objs.append(
&mut self
.players
.iter()
.map(|player| player.obj)
.collect::<Vec<GameObject>>(),
);
objs.as_ptr()
}
}