mirror of
https://github.com/thilo-behnke/wasm-pong.git
synced 2026-05-17 17:36:48 +00:00
247 lines
6.1 KiB
Rust
247 lines
6.1 KiB
Rust
mod utils;
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mod geom;
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mod game_object;
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mod collision;
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use std::borrow::BorrowMut;
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use std::cmp::{max, min};
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use serde::{Deserialize, Serialize};
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use serde_json::json;
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use wasm_bindgen::prelude::*;
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use crate::collision::collision::{CollisionDetector};
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use crate::game_object::game_object::{GameObject, Shape};
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use crate::geom::geom::{BoundingBox, Vector};
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extern crate serde_json;
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extern crate web_sys;
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// A macro to provide `println!(..)`-style syntax for `console.log` logging.
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macro_rules! log {
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( $( $t:tt )* ) => {
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web_sys::console::log_1(&format!( $( $t )* ).into());
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}
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}
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// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
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// allocator.
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#[cfg(feature = "wee_alloc")]
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#[global_allocator]
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static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
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#[wasm_bindgen]
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#[repr(packed)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize)]
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pub struct GameObjectDTO {
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pub id: u16,
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pub x: u16,
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pub y: u16,
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pub shape: u16,
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}
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impl GameObjectDTO {
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pub fn from(obj: &GameObject) -> GameObjectDTO {
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return GameObjectDTO {
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id: obj.id,
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x: obj.x,
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y: obj.y,
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shape: match obj.shape_params[..] {
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[p1] => p1 << 8,
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[p1, p2] | [p1, p2, ..] => p1 << 8 | p2,
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_ => 0
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},
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};
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}
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}
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum InputType {
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UP,
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DOWN,
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}
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Input {
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pub input: InputType,
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pub obj_id: u16,
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}
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#[wasm_bindgen]
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pub struct Field {
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pub width: u16,
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pub height: u16,
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players: Vec<Player>,
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balls: Vec<Ball>,
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}
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#[wasm_bindgen]
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impl Field {
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pub fn new() -> Field {
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let width = 800;
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let height = 600;
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let mut field = Field {
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width,
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height,
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players: vec![],
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balls: vec![]
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};
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field.add_player(0, 0 + width / 20, height / 2);
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field.add_player(1, width - width / 20, height / 2);
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field.add_ball(2, width / 2, height / 2);
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return field;
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}
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pub fn tick(&mut self, inputs_js: &JsValue) {
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let inputs: Vec<Input> = inputs_js.into_serde().unwrap();
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self.tick_inner(inputs);
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}
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pub fn objects(&self) -> *const GameObjectDTO {
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let mut objs = vec![];
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objs.append(
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&mut self
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.balls
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.iter()
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.map(|ball| GameObjectDTO::from(&ball.obj))
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.collect::<Vec<GameObjectDTO>>(),
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);
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objs.append(
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&mut self
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.players
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.iter()
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.map(|player| GameObjectDTO::from(&player.obj))
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.collect::<Vec<GameObjectDTO>>(),
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);
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objs.as_ptr()
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}
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pub fn get_state(&self) -> String {
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let json = json!(GameObjectDTO {
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shape: 0,
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x: 10,
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y: 10,
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id: 1
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});
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serde_json::to_string(&json).unwrap()
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}
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}
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impl Field {
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pub fn mock(width: u16, height: u16) -> Field {
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Field {
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width,
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height,
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players: vec![],
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balls: vec![]
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}
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}
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pub fn add_player(&mut self, id: u16, x: u16, y: u16) {
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self.players.push(Player::new(id, x, y, &self));
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}
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pub fn add_ball(&mut self, id: u16, x: u16, y: u16) {
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let ball = Ball::new(id, x, y, &self);
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self.balls.push(ball);
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}
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pub fn tick_inner(&mut self, inputs: Vec<Input>) {
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for ball in self.balls.iter_mut() {
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if ball.obj.vel == Vector::zero() {
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ball.obj.set_vel_x(-1)
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}
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}
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for player in self.players.iter_mut() {
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let input_opt = inputs.iter().find(|input| player.obj.id == input.obj_id);
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if let None = input_opt {
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player.obj.set_vel_y(0);
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continue;
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}
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let input = input_opt.unwrap();
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match input.input {
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InputType::UP => {
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player.obj.vel.y = min(player.obj.vel.y + 1, 5);
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}
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InputType::DOWN => {
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player.obj.vel.y = max(player.obj.vel.y - 1, -5);
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}
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};
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}
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for player in self.players.iter_mut() {
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player.obj.update_pos(self.width, self.height)
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}
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for ball in self.balls.iter_mut() {
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ball.obj.update_pos(self.width, self.height)
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}
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let mut objs: Vec<&GameObject> = vec![];
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objs.extend(self.players().iter().map(|p| &p.obj).collect::<Vec<&GameObject>>());
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objs.extend(self.balls().iter().map(|p| &p.obj).collect::<Vec<&GameObject>>());
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let collision_detector = CollisionDetector::new();
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let collision = collision_detector.detect_collisions(objs);
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log!("{:?}", collision.get_collisions());
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}
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pub fn players(&self) -> Vec<&Player> {
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self.players.iter().collect()
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}
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pub fn balls(&self) -> Vec<&Ball> {
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self.balls.iter().collect()
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Player {
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pub obj: GameObject,
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}
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impl Player {
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pub fn new(id: u16, x: u16, y: u16, field: &Field) -> Player {
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Player {
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obj: GameObject {
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id,
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x,
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y,
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shape: Shape::Rect,
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shape_params: vec![field.width / 25, field.height / 5],
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vel: Vector::zero(),
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is_static: true
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},
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}
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Ball {
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pub obj: GameObject,
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}
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impl Ball {
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pub fn new(id: u16, x: u16, y: u16, field: &Field) -> Ball {
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Ball {
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obj: GameObject {
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id,
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x,
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y,
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shape: Shape::Circle,
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shape_params: vec![field.width / 80],
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vel: Vector::zero(),
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is_static: false
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},
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}
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub struct Collision {
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obj_a: u16,
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obj_b: u16
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}
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