Files
wasm-pong/src/lib.rs
Thilo Behnke 020ebd6f63 bounding boxes
2022-04-17 23:55:31 +02:00

175 lines
4.5 KiB
Rust

mod utils;
use wasm_bindgen::prelude::*;
use serde::{Serialize, Deserialize};
use serde_json::json;
extern crate serde_json;
extern crate web_sys;
// A macro to provide `println!(..)`-style syntax for `console.log` logging.
macro_rules! log {
( $( $t:tt )* ) => {
web_sys::console::log_1(&format!( $( $t )* ).into());
}
}
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
pub struct Field {
pub width: u16,
pub height: u16,
players: Vec<Player>,
balls: Vec<Ball>,
}
#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Shape {
Rect = 0, Circle = 1
}
#[wasm_bindgen]
#[repr(packed)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize)]
pub struct GameObject {
pub id: u16,
pub x: u16,
pub y: u16,
pub shape: u16,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Player {
pub obj: GameObject,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Ball {
pub obj: GameObject,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum InputType {
UP,
DOWN,
}
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct Input {
pub input: InputType,
pub obj_id: u16,
}
#[wasm_bindgen]
impl Field {
pub fn new() -> Field {
let width = 800;
let height = 600;
Field {
width,
height,
players: vec![
Player {
obj: GameObject { id: 0, x: 0 + width / 20, y: height / 2, shape: (width / 25) << 8 | (height / 5) },
},
Player {
obj: GameObject { id: 1, x: width - width / 20, y: height / 2, shape: (width / 25) << 8 | (height / 5)},
}
],
balls: vec![
Ball {
obj: GameObject {id: 2, x: width / 2, y: height / 2, shape: (width / 50) << 8}
}
],
}
}
pub fn tick(&mut self, inputs_js: &JsValue) {
let inputs: Vec<Input> = inputs_js.into_serde().unwrap();
self.tick_inner(inputs);
}
pub fn objects(&self) -> *const GameObject {
let mut objs = vec![];
objs.append(
&mut self
.balls
.iter()
.map(|ball| ball.obj)
.collect::<Vec<GameObject>>(),
);
objs.append(
&mut self
.players
.iter()
.map(|player| player.obj)
.collect::<Vec<GameObject>>(),
);
objs.as_ptr()
}
pub fn get_state(&self) -> String {
let json = json!(GameObject {shape: 0, x: 10, y: 10, id: 1});
serde_json::to_string(&json).unwrap()
}
}
impl Field {
pub fn mock(width: u16, height: u16, players: Vec<Player>, balls: Vec<Ball>) -> Field {
Field {
width, height, players, balls
}
}
pub fn tick_inner(&mut self, inputs: Vec<Input>) {
for input in inputs.iter() {
let obj_opt = self.players.iter_mut().find(|p| p.obj.id == input.obj_id);
if let None = obj_opt {
log!("Could not find player with id {} with players: {:?}", input.obj_id, self.players);
continue;
}
let player = obj_opt.unwrap();
let mut player_obj = &mut player.obj;
let half_box = (player_obj.shape & 255) / 2;
match input.input {
InputType::UP => {
let shape_vert_bound = player_obj.y + half_box;
let out_of_bounds = shape_vert_bound + 5 > self.height;
if out_of_bounds {
player_obj.y = self.height - half_box
} else {
player_obj.y = player_obj.y + 5
}
},
InputType::DOWN => {
let shape_vert_bound = player_obj.y - half_box;
let next_iter = shape_vert_bound.checked_sub(5);
if let Some(res) = next_iter {
player_obj.y = res + half_box;
} else {
player_obj.y = half_box;
}
},
};
}
}
pub fn players(&self) -> &Vec<Player> {
&self.players
}
}