Files
node-problem-detector/pkg/custompluginmonitor/custom_plugin_monitor.go

240 lines
7.3 KiB
Go

/*
Copyright 2017 The Kubernetes Authors All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package custompluginmonitor
import (
"encoding/json"
"io/ioutil"
"time"
"github.com/golang/glog"
"k8s.io/node-problem-detector/pkg/custompluginmonitor/plugin"
cpmtypes "k8s.io/node-problem-detector/pkg/custompluginmonitor/types"
"k8s.io/node-problem-detector/pkg/types"
"k8s.io/node-problem-detector/pkg/util"
"k8s.io/node-problem-detector/pkg/util/tomb"
)
type customPluginMonitor struct {
config cpmtypes.CustomPluginConfig
conditions []types.Condition
plugin *plugin.Plugin
resultChan <-chan cpmtypes.Result
statusChan chan *types.Status
tomb *tomb.Tomb
}
// NewCustomPluginMonitorOrDie create a new customPluginMonitor, panic if error occurs.
func NewCustomPluginMonitorOrDie(configPath string) types.Monitor {
c := &customPluginMonitor{
tomb: tomb.NewTomb(),
}
f, err := ioutil.ReadFile(configPath)
if err != nil {
glog.Fatalf("Failed to read configuration file %q: %v", configPath, err)
}
err = json.Unmarshal(f, &c.config)
if err != nil {
glog.Fatalf("Failed to unmarshal configuration file %q: %v", configPath, err)
}
// Apply configurations
err = (&c.config).ApplyConfiguration()
if err != nil {
glog.Fatalf("Failed to apply configuration for %q: %v", configPath, err)
}
// Validate configurations
err = c.config.Validate()
if err != nil {
glog.Fatalf("Failed to validate custom plugin config %+v: %v", c.config, err)
}
glog.Infof("Finish parsing custom plugin monitor config file: %+v", c.config)
c.plugin = plugin.NewPlugin(c.config)
// A 1000 size channel should be big enough.
c.statusChan = make(chan *types.Status, 1000)
return c
}
func (c *customPluginMonitor) Start() (<-chan *types.Status, error) {
glog.Info("Start custom plugin monitor")
go c.plugin.Run()
go c.monitorLoop()
return c.statusChan, nil
}
func (c *customPluginMonitor) Stop() {
glog.Info("Stop custom plugin monitor")
c.tomb.Stop()
}
// monitorLoop is the main loop of log monitor.
func (c *customPluginMonitor) monitorLoop() {
c.initializeStatus()
resultChan := c.plugin.GetResultChan()
for {
select {
case result := <-resultChan:
glog.V(3).Infof("Receive new plugin result: %+v", result)
status := c.generateStatus(result)
glog.Infof("New status generated: %+v", status)
c.statusChan <- status
case <-c.tomb.Stopping():
c.plugin.Stop()
glog.Infof("Custom plugin monitor stopped")
c.tomb.Done()
break
}
}
}
// generateStatus generates status from the plugin check result.
func (c *customPluginMonitor) generateStatus(result cpmtypes.Result) *types.Status {
timestamp := time.Now()
var events []types.Event
if result.Rule.Type == types.Temp {
// For temporary error only generate event when exit status is above warning
if result.ExitStatus >= cpmtypes.NonOK {
events = append(events, types.Event{
Severity: types.Warn,
Timestamp: timestamp,
Reason: result.Rule.Reason,
Message: result.Message,
})
}
} else {
// For permanent error that changes the condition
for i := range c.conditions {
condition := &c.conditions[i]
if condition.Type == result.Rule.Condition {
// The condition reason specified in the rule and the result message
// represent the problem happened. We need to know the default condition
// from the config, so that we can set the new condition reason/message
// back when such problem goes away.
var defaultConditionReason string
var defaultConditionMessage string
for j := range c.config.DefaultConditions {
defaultCondition := &c.config.DefaultConditions[j]
if defaultCondition.Type == result.Rule.Condition {
defaultConditionReason = defaultCondition.Reason
defaultConditionMessage = defaultCondition.Message
break
}
}
needToUpdateCondition := true
var newReason string
var newMessage string
status := toConditionStatus(result.ExitStatus)
if condition.Status == types.True && status != types.True {
// Scenario 1: Condition status changes from True to False/Unknown
newReason = defaultConditionReason
if newMessage == "" {
newMessage = defaultConditionMessage
} else {
newMessage = result.Message
}
} else if condition.Status != types.True && status == types.True {
// Scenario 2: Condition status changes from False/Unknown to True
newReason = result.Rule.Reason
newMessage = result.Message
} else if condition.Status != status {
// Scenario 3: Condition status changes from False to Unknown or vice versa
newReason = defaultConditionReason
if newMessage == "" {
newMessage = defaultConditionMessage
} else {
newMessage = result.Message
}
} else if condition.Status == types.True && status == types.True &&
(condition.Reason != result.Rule.Reason ||
(*c.config.PluginGlobalConfig.EnableMessageChangeBasedConditionUpdate && condition.Message != result.Message)) {
// Scenario 4: Condition status does not change and it stays true.
// condition reason changes or
// condition message changes when message based condition update is enabled.
newReason = result.Rule.Reason
newMessage = result.Message
} else {
// Scenario 5: Condition status does not change and it stays False/Unknown.
// This should just be the default reason or message (as a consequence
// of scenario 1 and scenario 3 above).
needToUpdateCondition = false
}
if needToUpdateCondition {
condition.Transition = timestamp
condition.Status = status
condition.Reason = newReason
condition.Message = newMessage
events = append(events, util.GenerateConditionChangeEvent(
condition.Type,
status,
newReason,
timestamp,
))
}
break
}
}
}
return &types.Status{
Source: c.config.Source,
// TODO(random-liu): Aggregate events and conditions and then do periodically report.
Events: events,
Conditions: c.conditions,
}
}
func toConditionStatus(s cpmtypes.Status) types.ConditionStatus {
switch s {
case cpmtypes.OK:
return types.False
case cpmtypes.NonOK:
return types.True
default:
return types.Unknown
}
}
// initializeStatus initializes the internal condition and also reports it to the node problem detector.
func (c *customPluginMonitor) initializeStatus() {
// Initialize the default node conditions
c.conditions = initialConditions(c.config.DefaultConditions)
glog.Infof("Initialize condition generated: %+v", c.conditions)
// Update the initial status
c.statusChan <- &types.Status{
Source: c.config.Source,
Conditions: c.conditions,
}
}
func initialConditions(defaults []types.Condition) []types.Condition {
conditions := make([]types.Condition, len(defaults))
copy(conditions, defaults)
for i := range conditions {
conditions[i].Status = types.False
conditions[i].Transition = time.Now()
}
return conditions
}