Feat: provide stage field for TraitDefinition (#4570)

* Feat: provide stage field for TraitDefinition

Signed-off-by: ZhongsJie <zhongsjie@gmail.com>

* Feat: Refactor the collect health status fn

Signed-off-by: ZhongsJie <zhongsjie@gmail.com>

Signed-off-by: ZhongsJie <zhongsjie@gmail.com>
This commit is contained in:
ZhongsJie
2022-10-08 10:38:06 +08:00
committed by GitHub
parent 4c56fac228
commit 3299184d3b
18 changed files with 731 additions and 60 deletions

View File

@@ -249,6 +249,12 @@ type ApplicationComponentStatus struct {
Scopes []corev1.ObjectReference `json:"scopes,omitempty"`
}
// Equal check if two ApplicationComponentStatus are equal
func (in ApplicationComponentStatus) Equal(r ApplicationComponentStatus) bool {
return in.Name == r.Name && in.Namespace == r.Namespace &&
in.Cluster == r.Cluster && in.Env == r.Env
}
// ApplicationTraitStatus records the trait health status
type ApplicationTraitStatus struct {
Type string `json:"type"`

View File

@@ -158,8 +158,29 @@ type TraitDefinitionSpec struct {
// ControlPlaneOnly defines which cluster is dispatched to
// +optional
ControlPlaneOnly bool `json:"controlPlaneOnly,omitempty"`
// Stage defines the stage information to which this trait resource processing belongs.
// Currently, PreDispatch and PostDispatch are provided, which are used to control resource
// pre-process and post-process respectively.
// +optional
Stage StageType `json:"stage,omitempty"`
}
// StageType describes how the manifests should be dispatched.
// Only one of the following stage types may be specified.
// If none of the following types is specified, the default one
// is DefaultDispatch.
type StageType string
const (
// PreDispatch means that pre dispatch for manifests
PreDispatch StageType = "PreDispatch"
// DefaultDispatch means that default dispatch for manifests
DefaultDispatch StageType = "DefaultDispatch"
// PostDispatch means that post dispatch for manifests
PostDispatch StageType = "PostDispatch"
)
// TraitDefinitionStatus is the status of TraitDefinition
type TraitDefinitionStatus struct {
// ConditionedStatus reflects the observed status of a resource