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kubeinvaders/assets/untitled.atlas
2021-01-07 17:26:13 +01:00

105 lines
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images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
animations {
id: "view"
images {
image: "/assets/sprite_invader_green.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_green.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_green.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_green.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_green.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
playback: PLAYBACK_ONCE_FORWARD
fps: 10
flip_horizontal: 0
flip_vertical: 0
}
animations {
id: "delete"
images {
image: "/assets/sprite_invader_red.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_red.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_red.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
playback: PLAYBACK_ONCE_FORWARD
fps: 10
flip_horizontal: 0
flip_vertical: 0
}
animations {
id: "stress-ng"
images {
image: "/assets/sprite_invader_yellow.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader_yellow.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/assets/sprite_invader.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
playback: PLAYBACK_LOOP_PINGPONG
fps: 2
flip_horizontal: 0
flip_vertical: 0
}
margin: 0
extrude_borders: 0
inner_padding: 0