Files
kubeinvaders/main/start_chaos.script
2020-12-26 12:44:43 +01:00

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1013 B
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local COLLISION_RESPONSE = hash("collision_response")
local timer = require "main.mymodules.timer"
local spaceship = require "main.mymodules.spaceship"
local help = require "main.mymodules.help"
local pod_mod = require "main.mymodules.pod"
local pod_api = require "main.mymodules.pod_api"
local press_play = require "main.mymodules.press_play"
local COLLISION_RESPONSE = hash("collision_response")
function init(self)
-- Add initialization code here
-- Remove this function if not needed
end
function final(self)
-- Add finalization code here
-- Remove this function if not needed
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
if message_id == COLLISION_RESPONSE then
press_play.press_play('/start_chaos#sprite')
msg.post('/spaceship', "start_chaos", { action = 'start_chaos'})
--go.delete()
end
end
function on_input(self, action_id, action)
end
function on_reload(self)
-- Add reload-handling code here
-- Remove this function if not needed
end