local COLLISION_RESPONSE = hash("collision_response") local timer = require "main.mymodules.timer" local spaceship = require "main.mymodules.spaceship" local help = require "main.mymodules.help" local pod_mod = require "main.mymodules.pod" local pod_api = require "main.mymodules.pod_api" local press_play = require "main.mymodules.press_play" local COLLISION_RESPONSE = hash("collision_response") function init(self) -- Add initialization code here -- Remove this function if not needed end function final(self) -- Add finalization code here -- Remove this function if not needed end function update(self, dt) end function on_message(self, message_id, message, sender) if message_id == COLLISION_RESPONSE then press_play.press_play('/start_chaos#sprite') msg.post('/spaceship', "start_chaos", { action = 'start_chaos'}) end end function on_input(self, action_id, action) end function on_reload(self) -- Add reload-handling code here -- Remove this function if not needed end