Keep track of transmitted data per client

This prevents dropped data if a write to a client is cut short.

Move default port number to config schema
This commit is contained in:
Oxan van Leeuwen
2023-02-02 23:13:25 +01:00
parent bd516623ec
commit 7e5750c9d6
3 changed files with 68 additions and 12 deletions

View File

@@ -30,6 +30,9 @@ using namespace esphome;
void StreamServerComponent::setup() {
ESP_LOGCONFIG(TAG, "Setting up stream server...");
// The make_unique() wrapper doesn't like arrays, so initialize the unique_ptr directly.
this->buf_ = std::unique_ptr<uint8_t[]>{new uint8_t[this->buf_size_]};
struct sockaddr_storage bind_addr;
socklen_t bind_addrlen = socket::set_sockaddr_any(reinterpret_cast<struct sockaddr *>(&bind_addr), sizeof(bind_addr), htons(this->port_));
@@ -42,6 +45,7 @@ void StreamServerComponent::setup() {
void StreamServerComponent::loop() {
this->accept();
this->read();
this->flush();
this->write();
this->cleanup();
}
@@ -65,7 +69,7 @@ void StreamServerComponent::accept() {
socket->setblocking(false);
std::string identifier = socket->getpeername();
this->clients_.emplace_back(std::move(socket), identifier);
this->clients_.emplace_back(std::move(socket), identifier, this->buf_head_);
ESP_LOGD(TAG, "New client connected from %s", identifier.c_str());
}
@@ -76,13 +80,41 @@ void StreamServerComponent::cleanup() {
}
void StreamServerComponent::read() {
int len;
while ((len = this->stream_->available()) > 0) {
char buf[128];
len = std::min(len, 128);
this->stream_->read_array(reinterpret_cast<uint8_t *>(buf), len);
for (const Client &client : this->clients_)
client.socket->write(buf, len);
bool first_iteration = true;
int available;
while ((available = this->stream_->available()) > 0) {
// Write until the tail is encountered, or wraparound of the ring buffer if that happens before.
size_t max = std::min(this->buf_ahead(this->buf_head_), this->buf_tail_ + this->buf_size_ - this->buf_head_);
if (max == 0) {
// Only warn on the first iteration, the finite buffer size is also used as a throttling mechanism to avoid
// blocking here for too long when a large amount of data comes in.
if (first_iteration)
ESP_LOGW(TAG, "Incoming bytes available in stream, but outgoing buffer is full!");
break;
}
size_t len = std::min<size_t>(available, max);
this->stream_->read_array(&this->buf_[this->buf_index(this->buf_head_)], len);
this->buf_head_ += len;
first_iteration = false;
}
}
void StreamServerComponent::flush() {
this->buf_tail_ = this->buf_head_;
for (Client &client : this->clients_) {
if (client.position == this->buf_head_)
continue;
// Split the write into two parts: from the current position to the end of the ring buffer, and from the start
// of the ring buffer until the head. The second part might be zero if no wraparound is necessary.
struct iovec iov[2];
iov[0].iov_base = &this->buf_[this->buf_index(client.position)];
iov[0].iov_len = std::min(this->buf_head_ - client.position, this->buf_ahead(client.position));
iov[1].iov_base = &this->buf_[0];
iov[1].iov_len = this->buf_head_ - (client.position + iov[0].iov_len);
client.position += client.socket->writev(iov, 2);
this->buf_tail_ = std::min(this->buf_tail_, client.position);
}
}
@@ -101,5 +133,5 @@ void StreamServerComponent::write() {
}
}
StreamServerComponent::Client::Client(std::unique_ptr<esphome::socket::Socket> socket, std::string identifier)
: socket(std::move(socket)), identifier{identifier} {}
StreamServerComponent::Client::Client(std::unique_ptr<esphome::socket::Socket> socket, std::string identifier, size_t position)
: socket(std::move(socket)), identifier{identifier}, position{position} {}