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deprecated-helm-charts/stable/minecraft/values.yaml
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# ref: https://hub.docker.com/r/itzg/minecraft-server/
image: itzg/minecraft-server
imageTag: latest
## Configure resource requests and limits
## ref: http://kubernetes.io/docs/user-guide/compute-resources/
##
resources:
requests:
memory: 512Mi
cpu: 500m
# Most of these map to environment variables. See Minecraft for details:
# https://hub.docker.com/r/itzg/minecraft-server/
minecraftServer:
# This must be overridden, since we can't accept this for the user.
eula: "FALSE"
# One of: LATEST, SNAPSHOT, or a specific version (ie: "1.7.9").
version: "LATEST"
# One of: peaceful, easy, normal, and hard
difficulty: easy
# A comma-separated list of player names to whitelist.
whitelist:
# A comma-separated list of player names who should be admins.
ops:
# A server icon URL for server listings. Auto-scaled and transcoded.
icon:
# Max connected players.
maxPlayers: 20
# This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain.
maxWorldSize: 10000
# Allows players to travel to the Nether.
allowNether: true
# Allows server to announce when a player gets an achievement.
announcePlayerAchievements: true
# Enables command blocks.
enableCommandBlock: true
# If true, players will always join in the default gameMode even if they were previously set to something else.
forcegameMode: false
# Defines whether structures (such as villages) will be generated.
generateStructures: true
# If set to true, players will be set to spectator mode if they die.
hardcore: false
# The maximum height in which building is allowed.
maxBuildHeight: 256
# The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message. -1 disables this entirely.
maxTickTime: 60000
# Determines if animals will be able to spawn.
spawnAnimals: true
# Determines if monsters will be spawned.
spawnMonsters: true
# Determines if villagers will be spawned.
spawnNPCs: true
# Max view distance (in chunks).
viewDistance: 10
# Define this if you want a specific map generation seed.
levelSeed:
# One of: creative, survival, adventure, spectator
gameMode: survival
# Message of the Day
motd: "Welcome to Minecraft on Kubernetes!"
# If true, enable player-vs-player damage.
pvp: false
# One of: DEFAULT, FLAT, LARGEBIOMES, AMPLIFIED, CUSTOMIZED
levelType: DEFAULT
# When levelType == FLAT or CUSTOMIZED, this can be used to further customize map generation.
# ref: https://hub.docker.com/r/itzg/minecraft-server/
generatorSettings:
worldSaveName: world
# Check accounts against Minecraft account service.
onlineMode: true
# If you adjust this, you may need to adjust resources.requests above to match.
jvmOpts: "-Xmx512M -Xms512M"
serviceType: LoadBalancer
rcon:
# If you enable this, make SURE to change your password below.
enabled: false
port: 25575
password: "CHANGEME!"
serviceType: LoadBalancer
persistence:
storageClass: generic
dataDir:
# Set this to false if you don't care to persist state between restarts.
enabled: true
Size: 1Gi