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89 lines
3.1 KiB
YAML
89 lines
3.1 KiB
YAML
# ref: https://hub.docker.com/r/itzg/minecraft-server/
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image: itzg/minecraft-server
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imageTag: latest
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## Configure resource requests and limits
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## ref: http://kubernetes.io/docs/user-guide/compute-resources/
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##
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resources:
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requests:
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memory: 512Mi
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cpu: 500m
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# Most of these map to environment variables. See Minecraft for details:
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# https://hub.docker.com/r/itzg/minecraft-server/
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minecraftServer:
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# This must be overridden, since we can't accept this for the user.
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eula: "FALSE"
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# One of: LATEST, SNAPSHOT, or a specific version (ie: "1.7.9").
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version: "LATEST"
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# One of: peaceful, easy, normal, and hard
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difficulty: easy
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# A comma-separated list of player names to whitelist.
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whitelist:
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# A comma-separated list of player names who should be admins.
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ops:
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# A server icon URL for server listings. Auto-scaled and transcoded.
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icon:
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# Max connected players.
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maxPlayers: 20
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# This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain.
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maxWorldSize: 10000
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# Allows players to travel to the Nether.
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allowNether: true
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# Allows server to announce when a player gets an achievement.
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announcePlayerAchievements: true
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# Enables command blocks.
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enableCommandBlock: true
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# If true, players will always join in the default gameMode even if they were previously set to something else.
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forcegameMode: false
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# Defines whether structures (such as villages) will be generated.
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generateStructures: true
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# If set to true, players will be set to spectator mode if they die.
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hardcore: false
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# The maximum height in which building is allowed.
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maxBuildHeight: 256
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# The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message. -1 disables this entirely.
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maxTickTime: 60000
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# Determines if animals will be able to spawn.
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spawnAnimals: true
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# Determines if monsters will be spawned.
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spawnMonsters: true
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# Determines if villagers will be spawned.
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spawnNPCs: true
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# Max view distance (in chunks).
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viewDistance: 10
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# Define this if you want a specific map generation seed.
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levelSeed:
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# One of: creative, survival, adventure, spectator
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gameMode: survival
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# Message of the Day
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motd: "Welcome to Minecraft on Kubernetes!"
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# If true, enable player-vs-player damage.
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pvp: false
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# One of: DEFAULT, FLAT, LARGEBIOMES, AMPLIFIED, CUSTOMIZED
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levelType: DEFAULT
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# When levelType == FLAT or CUSTOMIZED, this can be used to further customize map generation.
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# ref: https://hub.docker.com/r/itzg/minecraft-server/
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generatorSettings:
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worldSaveName: world
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# Check accounts against Minecraft account service.
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onlineMode: true
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# If you adjust this, you may need to adjust resources.requests above to match.
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jvmOpts: "-Xmx512M -Xms512M"
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serviceType: LoadBalancer
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rcon:
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# If you enable this, make SURE to change your password below.
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enabled: false
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port: 25575
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password: "CHANGEME!"
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serviceType: LoadBalancer
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persistence:
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storageClass: generic
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dataDir:
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# Set this to false if you don't care to persist state between restarts.
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enabled: true
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Size: 1Gi
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