# Scaling our demo app
- Our ultimate goal is to get more DockerCoins
(i.e. increase the number of loops per second shown on the web UI)
- Let's look at the architecture again:

- The loop is done in the worker;
perhaps we could try adding more workers?
---
## Adding another worker
- All we have to do is scale the `worker` Deployment
.exercise[
- Open a new terminal to keep an eye on our pods:
```bash
kubectl get pods -w
```
- Now, create more `worker` replicas:
```bash
kubectl scale deployment worker --replicas=2
```
]
After a few seconds, the graph in the web UI should show up.
---
## Adding more workers
- If 2 workers give us 2x speed, what about 3 workers?
.exercise[
- Scale the `worker` Deployment further:
```bash
kubectl scale deployment worker --replicas=3
```
]
The graph in the web UI should go up again.
(This is looking great! We're gonna be RICH!)
---
## Adding even more workers
- Let's see if 10 workers give us 10x speed!
.exercise[
- Scale the `worker` Deployment to a bigger number:
```bash
kubectl scale deployment worker --replicas=10
```
]
--
The graph will peak at 10 hashes/second.
(We can add as many workers as we want: we will never go past 10 hashes/second.)
---
class: extra-details
## Didn't we briefly exceed 10 hashes/second?
- It may *look like it*, because the web UI shows instant speed
- The instant speed can briefly exceed 10 hashes/second
- The average speed cannot
- The instant speed can be biased because of how it's computed
---
class: extra-details
## Why instant speed is misleading
- The instant speed is computed client-side by the web UI
- The web UI checks the hash counter once per second
(and does a classic (h2-h1)/(t2-t1) speed computation)
- The counter is updated once per second by the workers
- These timings are not exact
(e.g. the web UI check interval is client-side JavaScript)
- Sometimes, between two web UI counter measurements,
the workers are able to update the counter *twice*
- During that cycle, the instant speed will appear to be much bigger
(but it will be compensated by lower instant speed before and after)
---
## Why are we stuck at 10 hashes per second?
- If this was high-quality, production code, we would have instrumentation
(Datadog, Honeycomb, New Relic, statsd, Sumologic, ...)
- It's not!
- Perhaps we could benchmark our web services?
(with tools like `ab`, or even simpler, `httping`)
---
## Benchmarking our web services
- We want to check `hasher` and `rng`
- We are going to use `httping`
- It's just like `ping`, but using HTTP `GET` requests
(it measures how long it takes to perform one `GET` request)
- It's used like this:
```
httping [-c count] http://host:port/path
```
- Or even simpler:
```
httping ip.ad.dr.ess
```
- We will use `httping` on the ClusterIP addresses of our services
---
## Obtaining ClusterIP addresses
- We can simply check the output of `kubectl get services`
- Or do it programmatically, as in the example below
.exercise[
- Retrieve the IP addresses:
```bash
HASHER=$(kubectl get svc hasher -o go-template={{.spec.clusterIP}})
RNG=$(kubectl get svc rng -o go-template={{.spec.clusterIP}})
```
]
Now we can access the IP addresses of our services through `$HASHER` and `$RNG`.
---
## Checking `hasher` and `rng` response times
.exercise[
- Check the response times for both services:
```bash
httping -c 3 $HASHER
httping -c 3 $RNG
```
]
- `hasher` is fine (it should take a few milliseconds to reply)
- `rng` is not (it should take about 700 milliseconds if there are 10 workers)
- Something is wrong with `rng`, but ... what?