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https://github.com/stakater/Reloader.git
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Fixed linting
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@@ -124,9 +124,9 @@ func (c *Controller) Add(obj interface{}) {
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func (c *Controller) resourceInIgnoredNamespace(raw interface{}) bool {
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switch object := raw.(type) {
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case *v1.ConfigMap:
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return c.ignoredNamespaces.Contains(object.ObjectMeta.Namespace)
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return c.ignoredNamespaces.Contains(object.Namespace)
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case *v1.Secret:
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return c.ignoredNamespaces.Contains(object.ObjectMeta.Namespace)
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return c.ignoredNamespaces.Contains(object.Namespace)
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}
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return false
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}
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@@ -212,7 +212,7 @@ func (c *Controller) Run(threadiness int, stopCh chan struct{}) {
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// Wait for all involved caches to be synced, before processing items from the queue is started
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if !cache.WaitForCacheSync(stopCh, c.informer.HasSynced) {
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runtime.HandleError(fmt.Errorf("Timed out waiting for caches to sync"))
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runtime.HandleError(fmt.Errorf("timed out waiting for caches to sync"))
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return
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}
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@@ -226,9 +226,9 @@ func (c *Controller) Run(threadiness int, stopCh chan struct{}) {
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func (c *Controller) runWorker() {
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// At this point the controller is fully initialized and we can start processing the resources
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if c.resource == "secrets" {
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if c.resource == string(v1.ResourceSecrets) {
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secretControllerInitialized = true
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} else if c.resource == "configMaps" {
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} else if c.resource == string(v1.ResourceConfigMaps) {
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configmapControllerInitialized = true
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}
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