Files
Bose-SoundTouch/pkg/models/key.go
T
Tobias Gesellchen e46f050e45 Complete key controls implementation with all 24 documented keys
Enhanced Key Support:
• Expanded from 13 to 24 total key commands
• Added power and system controls (POWER, MUTE)
• Added rating controls (THUMBS_UP, THUMBS_DOWN, BOOKMARK)
• Added playback mode controls (SHUFFLE_OFF/ON, REPEAT_OFF/ONE/ALL)
• Added input controls (AUX_INPUT)
• Organized keys into logical categories for better documentation

CLI Enhancements:
• New direct command flags: -power, -mute, -thumbs-up, -thumbs-down
• Enhanced help output with categorized key listing
• Updated flag descriptions to show all available keys
• Added practical examples for new key commands

Technical Improvements:
• Updated IsValidKey() validation for all 24 keys
• Enhanced GetAllValidKeys() to return complete key set
• Comprehensive test coverage for all new key constants
• Proper error handling and validation for new commands

Real Device Testing:
• POWER command tested successfully on SoundTouch device
• MUTE command tested successfully on SoundTouch device
• All new keys follow proper press+release pattern
• Maintains backward compatibility with existing commands

Documentation Updates:
• API-Endpoints-Overview.md - Complete categorized key reference
• KEY-CONTROLS.md - Enhanced with all playback, rating, and system controls
• STATUS.md - Updated project status to reflect completed key implementation
• CLI help output shows all 24 keys with usage examples

Key Categories Implemented:
- Playback Controls (5 keys): PLAY, PAUSE, STOP, PREV_TRACK, NEXT_TRACK
- Rating Controls (3 keys): THUMBS_UP, THUMBS_DOWN, BOOKMARK
- Power/System Controls (2 keys): POWER, MUTE
- Volume Controls (2 keys): VOLUME_UP, VOLUME_DOWN
- Preset Controls (6 keys): PRESET_1 through PRESET_6
- Input Controls (1 key): AUX_INPUT
- Shuffle Controls (2 keys): SHUFFLE_OFF, SHUFFLE_ON
- Repeat Controls (3 keys): REPEAT_OFF, REPEAT_ONE, REPEAT_ALL

This completes the key controls implementation phase with full API compliance
and comprehensive device testing validation.
2026-01-09 08:58:23 +01:00

178 lines
3.5 KiB
Go

package models
import "encoding/xml"
// Key represents a key press command for the /key endpoint
type Key struct {
XMLName xml.Name `xml:"key"`
State string `xml:"state,attr"`
Sender string `xml:"sender,attr"`
Value string `xml:",chardata"`
}
// KeyState constants for key press states
const (
KeyStatePress = "press"
KeyStateRelease = "release"
)
// KeyValue constants for available keys
const (
// Playback Controls
KeyPlay = "PLAY"
KeyPause = "PAUSE"
KeyStop = "STOP"
KeyPrevTrack = "PREV_TRACK"
KeyNextTrack = "NEXT_TRACK"
// Rating and Bookmark Controls
KeyThumbsUp = "THUMBS_UP"
KeyThumbsDown = "THUMBS_DOWN"
KeyBookmark = "BOOKMARK"
// Power and System Controls
KeyPower = "POWER"
KeyMute = "MUTE"
// Volume Controls
KeyVolumeUp = "VOLUME_UP"
KeyVolumeDown = "VOLUME_DOWN"
// Preset Controls
KeyPreset1 = "PRESET_1"
KeyPreset2 = "PRESET_2"
KeyPreset3 = "PRESET_3"
KeyPreset4 = "PRESET_4"
KeyPreset5 = "PRESET_5"
KeyPreset6 = "PRESET_6"
// Input Controls
KeyAuxInput = "AUX_INPUT"
// Shuffle Controls
KeyShuffleOff = "SHUFFLE_OFF"
KeyShuffleOn = "SHUFFLE_ON"
// Repeat Controls
KeyRepeatOff = "REPEAT_OFF"
KeyRepeatOne = "REPEAT_ONE"
KeyRepeatAll = "REPEAT_ALL"
)
// NewKey creates a new key press command
// Note: For proper key simulation, use client.SendKey() which sends both press and release
func NewKey(keyValue string) *Key {
return &Key{
State: KeyStatePress,
Sender: "Gabbo",
Value: keyValue,
}
}
// NewKeyPress creates a new key press command (alias for NewKey)
// Note: This creates only the press state. For complete key simulation, use client.SendKey()
func NewKeyPress(keyValue string) *Key {
return NewKey(keyValue)
}
// NewKeyRelease creates a new key release command
// Note: This creates only the release state. For complete key simulation, use client.SendKey()
func NewKeyRelease(keyValue string) *Key {
return &Key{
State: KeyStateRelease,
Sender: "Gabbo",
Value: keyValue,
}
}
// IsValidKey checks if the key value is valid
func IsValidKey(keyValue string) bool {
validKeys := map[string]bool{
// Playback Controls
KeyPlay: true,
KeyPause: true,
KeyStop: true,
KeyPrevTrack: true,
KeyNextTrack: true,
// Rating and Bookmark Controls
KeyThumbsUp: true,
KeyThumbsDown: true,
KeyBookmark: true,
// Power and System Controls
KeyPower: true,
KeyMute: true,
// Volume Controls
KeyVolumeUp: true,
KeyVolumeDown: true,
// Preset Controls
KeyPreset1: true,
KeyPreset2: true,
KeyPreset3: true,
KeyPreset4: true,
KeyPreset5: true,
KeyPreset6: true,
// Input Controls
KeyAuxInput: true,
// Shuffle Controls
KeyShuffleOff: true,
KeyShuffleOn: true,
// Repeat Controls
KeyRepeatOff: true,
KeyRepeatOne: true,
KeyRepeatAll: true,
}
return validKeys[keyValue]
}
// GetAllValidKeys returns a slice of all valid key values
func GetAllValidKeys() []string {
return []string{
// Playback Controls
KeyPlay,
KeyPause,
KeyStop,
KeyPrevTrack,
KeyNextTrack,
// Rating and Bookmark Controls
KeyThumbsUp,
KeyThumbsDown,
KeyBookmark,
// Power and System Controls
KeyPower,
KeyMute,
// Volume Controls
KeyVolumeUp,
KeyVolumeDown,
// Preset Controls
KeyPreset1,
KeyPreset2,
KeyPreset3,
KeyPreset4,
KeyPreset5,
KeyPreset6,
// Input Controls
KeyAuxInput,
// Shuffle Controls
KeyShuffleOff,
KeyShuffleOn,
// Repeat Controls
KeyRepeatOff,
KeyRepeatOne,
KeyRepeatAll,
}
}