Files
Bose-SoundTouch/pkg
Tobias GesellchenandClaude Opus 4.7 75118d9a92 fix(soundtouch-web): keep device WebSocket alive across disconnects
ConnectDeviceWebSocket was a one-shot: connect, wait for disconnect,
log, return. Once the device-side WebSocket died (idle timeout, blip,
speaker reboot), the goroutine ended and conn.WebSocket stayed
pointing at the (now-dead) client — which made the duplicate-spawn
guard `if device.WebSocket == nil` at the five callsites in
handler.go correctly skip spawning, but with nothing else trying to
reconnect, the speaker's status flow froze for the rest of the
process's lifetime. The browser kept receiving status_update
messages on the 5 s ticker (HandleWebSocket), but every payload
carried the same stale data the service last knew.

Symptom: load the page, NowPlaying shows fresh state; some minutes
later, the speaker switches presets or tracks but NowPlaying never
updates — even though playback itself works because those are
one-shot HTTP calls that don't depend on the WebSocket.

Fix: wrap the connect-and-wait in a for-loop with exponential
backoff (1 s → 30 s cap, reset on every successful connect). The
goroutine now lives for the device entry's lifetime; conn.WebSocket
is updated on each successful reconnect and never cleared, so the
existing guards keep working without spawning duplicate loops.

Pre-existing main bug — preserved by the relocation, surfaced when
testing the rebased branch. Fix is contained to the one function;
behaviour is byte-identical for the happy path (one connect, no
disconnect ever).

go build ./... clean. go test ./... clean (only pre-existing
TestDocsConsistency fails). golangci-lint run ./... 0 issues.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 22:34:26 +02:00
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