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The merge of soundtouch-web into soundtouch-service was asymmetric:
manual device *adds* propagated to the player UI (HandleAddManualDevice
notifies, the hook re-seeds + broadcasts), but *removals* did not. The
datastore-removal handler never notified, and the web registry's sync
only ever added entries — its map was append-only, so a removed device
lingered in the player UI until restart.
This adds the missing removal path:
- DELETE /api/control/devices/{id} (HandleDeleteDevice). The registry is
keyed by host/IP; the datastore by device ID (MAC), so the handler
resolves one to the other via the connection's DeviceInfo, cascades to
the datastore through a new RemoveDeviceHook (embedded build only),
prunes the in-memory entry, and broadcasts the updated list.
- WebApp.RemoveDevice prunes the registry and stops the per-device
goroutines (status poller + WebSocket reconnect loop) via a new
done-channel + Close() on DeviceConnection — previously both ran for
the life of the process.
- Server.RemoveDeviceByID extracts the cross-account lookup + remove from
HandleRemoveDevice and now fires notifyDevicesChanged, so the admin
Devices tab removal also propagates to the player UI.
- Player UI: a quiet per-card Remove control (visible on hover), a
confirm dialog, optimistic prune, and a note that a still-online
device may reappear after the next discovery scan (honest v1 — no
ignore-list).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>