Files
Bose-SoundTouch/pkg
Tobias Gesellchen a951758463 fix(player): serialize browser WebSocket writes per-connection, not globally
webSocketWriteMu serialized writes across ALL browser WebSocket
connections, not just the single connection gorilla actually requires.
HandleDeleteDevice's synchronous BroadcastDeviceList call, and every
other client's own periodic update, all contended on one lock -- directly
contradicting the PR's own goal that a stalled client cannot block
healthy ones.

Replace it with a per-connection *sync.Mutex stored in WSClients
(withConnWrite). Registration is fully decoupled from discovery-status
publication: a new connection reads whatever discoveryStatus.Load()
currently returns and is never blocked by an in-flight publication,
which stays safe because Store() always commits before a publication
takes its client snapshot. BroadcastDeviceList/BroadcastDiscoveryStatus
now write each client under only that client's own lock.

Found in code review of PR #665 (finding #1).
2026-09-04 21:13:44 +02:00
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