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soundtouch-web had no logging on its play/select paths, which made issues like #345 (a source rejected by the speaker) hard to diagnose: a SoundTouch /select returns HTTP 200 even when the source is then rejected, so the failure only surfaces asynchronously as a now_playing transition to an error source, and nothing recorded it. Add two log points: - logPlaybackRequest: one line per play/select with the resolved source, sourceAccount, location and itemName, from all five handlers (source-select, device-play, play-url, radiobrowser, tunein). This is often the only record of what was actually requested. sourceAccount here is an account identifier, not a bearer credential. - logNowPlayingError: logs when a device's now_playing enters an error source (INVALID_SOURCE or any *_ERROR), deduped per transition, which is the real signal that a selection failed on the speaker. The two TuneIn/RadioBrowser handlers now resolve the ContentItem via stations.ResolveContentItem and select it directly so the log shows the authoritative outgoing source; the now-unused stations.Play wrapper is removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
59 lines
2.3 KiB
Go
59 lines
2.3 KiB
Go
package soundtouchweb
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import (
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"log"
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"strings"
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)
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// sanitizeLog strips newline characters from s to prevent log-injection
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// (CodeQL go/log-injection). Values from speakers, HTTP requests, and
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// external APIs may contain attacker-controlled newlines.
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func sanitizeLog(s string) string {
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s = strings.ReplaceAll(s, "\n", `\n`)
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s = strings.ReplaceAll(s, "\r", `\r`)
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return s
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}
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// logPlaybackRequest records what soundtouch-web is about to ask a speaker to
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// play or switch to. A SoundTouch /select returns HTTP 200 even when the
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// source is ultimately rejected: the failure only surfaces afterwards as a
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// now_playing transition to an error source (see logNowPlayingError). So this
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// line is frequently the only record of what was actually requested, and the
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// pair (request here, error transition there) is what closes the loop when
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// diagnosing source/playback failures.
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//
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// sourceAccount here is an account identifier (e.g. "AUX1" for a specific jack,
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// or a placeholder username), not a bearer credential: the real OAuth tokens
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// live in the service datastore, not in the ContentItem sent on /select. It is
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// logged as-is so multi-account sources can be debugged.
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func logPlaybackRequest(action, deviceID, source, sourceAccount, location, itemName string) {
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log.Printf("[play] %s device=%q source=%q sourceAccount=%q location=%q itemName=%q",
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sanitizeLog(action),
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sanitizeLog(deviceID),
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sanitizeLog(source),
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sanitizeLog(sourceAccount),
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sanitizeLog(location),
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sanitizeLog(itemName),
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)
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}
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// isErrorSource reports whether a now_playing source value indicates the
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// speaker rejected or failed a selection rather than entering a normal state.
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// It covers INVALID_SOURCE and the family of *_ERROR sources the firmware
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// emits (e.g. UNKNOWN_SOURCE_ERROR).
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func isErrorSource(source string) bool {
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return source == "INVALID_SOURCE" || strings.HasSuffix(source, "_ERROR")
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}
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// logNowPlayingError logs when a speaker's now_playing enters an error source.
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// Because /select returns 200 regardless, this asynchronous transition is the
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// real signal that a selection failed on the device.
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func logNowPlayingError(deviceID, source, sourceAccount string) {
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log.Printf("[play] device=%q now_playing entered error source=%q sourceAccount=%q",
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sanitizeLog(deviceID),
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sanitizeLog(source),
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sanitizeLog(sourceAccount),
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)
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}
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