# Getting Started with SoundTouch Go Client **A complete guide to controlling your Bose SoundTouch devices with Go** This guide will get you up and running with the SoundTouch Go client in under 10 minutes. By the end, you'll be able to discover devices, control playback, manage volume, and monitor real-time events. ## šŸ“‹ **Prerequisites** - **Go 1.25.5 or later** installed on your system - **Bose SoundTouch device** on your network (SoundTouch 10, 20, 30, etc.) - **Same network** - Your computer and SoundTouch device must be on the same network ## šŸš€ **Quick Start** ### Step 1: Create a New Go Project ```bash mkdir soundtouch-example cd soundtouch-example go mod init soundtouch-example ``` ### Step 2: Add the SoundTouch Client ```bash go get github.com/gesellix/bose-soundtouch ``` ### Step 3: Find Your Device Create `main.go`: ```go package main import ( "fmt" "log" "time" "github.com/gesellix/bose-soundtouch/pkg/discovery" ) func main() { // Discover devices on your network discoverer := discovery.NewDiscoverer(discovery.Config{ Timeout: 10 * time.Second, }) fmt.Println("šŸ” Discovering SoundTouch devices...") devices, err := discoverer.DiscoverDevices() if err != nil { log.Fatalf("Discovery failed: %v", err) } if len(devices) == 0 { fmt.Println("āŒ No devices found. Make sure your SoundTouch is on and connected.") return } fmt.Printf("āœ… Found %d device(s):\n", len(devices)) for i, device := range devices { fmt.Printf("%d. %s at %s:%d\n", i+1, device.Name, device.Host, device.Port) } } ``` Run it: ```bash go run main.go ``` You should see your SoundTouch device(s) listed! ### Step 4: Control Your Device Now let's add basic control functionality: ```go package main import ( "fmt" "log" "time" "github.com/gesellix/bose-soundtouch/pkg/client" "github.com/gesellix/bose-soundtouch/pkg/discovery" ) func main() { // Discover and connect to first device discoverer := discovery.NewDiscoverer(discovery.Config{ Timeout: 5 * time.Second, }) devices, err := discoverer.DiscoverDevices() if err != nil || len(devices) == 0 { log.Fatal("No devices found") } // Connect to the first device soundtouch := client.NewClient(client.ClientConfig{ Host: devices[0].Host, Port: devices[0].Port, Timeout: 10 * time.Second, }) // Get device information info, err := soundtouch.GetDeviceInfo() if err != nil { log.Fatalf("Failed to connect: %v", err) } fmt.Printf("šŸŽµ Connected to: %s\n", info.Name) fmt.Printf(" Type: %s\n", info.Type) fmt.Printf(" ID: %s\n", info.DeviceID) // Basic controls fmt.Println("\nšŸŽ® Testing basic controls...") // Set volume to 30 fmt.Println("Setting volume to 30...") if err := soundtouch.SetVolume(30); err != nil { fmt.Printf("Volume control failed: %v\n", err) } // Play fmt.Println("Sending PLAY command...") if err := soundtouch.Play(); err != nil { fmt.Printf("Play failed: %v\n", err) } // Wait a moment time.Sleep(2 * time.Second) // Pause fmt.Println("Sending PAUSE command...") if err := soundtouch.Pause(); err != nil { fmt.Printf("Pause failed: %v\n", err) } // Get current status nowPlaying, err := soundtouch.GetNowPlaying() if err == nil { fmt.Printf("\nšŸ“Š Current Status:\n") fmt.Printf(" Source: %s\n", nowPlaying.Source) if nowPlaying.Track != "" { fmt.Printf(" Track: %s\n", nowPlaying.Track) } if nowPlaying.Artist != "" { fmt.Printf(" Artist: %s\n", nowPlaying.Artist) } fmt.Printf(" Status: %s\n", nowPlaying.PlayStatus) } fmt.Println("\nāœ… Basic setup complete!") } ``` ## šŸ“– **Core Concepts** ### Device Discovery The SoundTouch library supports multiple discovery methods: ```go // UPnP discovery (default) discoverer := discovery.NewDiscoverer(discovery.Config{ Timeout: 10 * time.Second, }) devices, err := discoverer.DiscoverDevices() // Or connect directly if you know the IP soundtouch := client.NewClientFromHost("192.168.1.100") ``` ### Client Configuration ```go config := client.ClientConfig{ Host: "192.168.1.100", Port: 8090, // Default SoundTouch port Timeout: 10 * time.Second, UserAgent: "MyApp/1.0", // Optional } soundtouch := client.NewClient(config) ``` ### Error Handling Always check for errors, especially with network operations: ```go volume, err := soundtouch.GetVolume() if err != nil { log.Printf("Failed to get volume: %v", err) return } fmt.Printf("Current volume: %d\n", volume.TargetVolume) if volume.Muted { fmt.Println("Device is muted") } ``` ## šŸŽµ **Common Operations** ### Playback Control ```go // Basic playback soundtouch.Play() soundtouch.Pause() soundtouch.Stop() // Navigation soundtouch.NextTrack() soundtouch.PrevTrack() // Power and mute soundtouch.SendKey("POWER") soundtouch.SendKey("MUTE") ``` ### Volume Management ```go // Get current volume volume, err := soundtouch.GetVolume() if err == nil { fmt.Printf("Volume: %d, Muted: %t\n", volume.TargetVolume, volume.Muted) } // Set volume (0-100) soundtouch.SetVolume(50) // Incremental control soundtouch.VolumeUp() soundtouch.VolumeDown() // Safe volume setting (clamps to valid range) soundtouch.SetVolumeSafe(150) // Will be set to 100 ``` ### Source Selection ```go // Get available sources sources, err := soundtouch.GetSources() if err == nil { for _, source := range sources.Sources { fmt.Printf("Source: %s (%s)\n", source.Source, source.Status) } } // Select sources soundtouch.SelectSpotify() soundtouch.SelectBluetooth() soundtouch.SelectAux() // Or select by name soundtouch.SelectSource("SPOTIFY", "") ``` ### Preset Management ```go // Get presets presets, err := soundtouch.GetPresets() if err == nil { for _, preset := range presets.Presets { fmt.Printf("Preset %d: %s\n", preset.ID, preset.ContentItem.ItemName) } } // Select preset (1-6) soundtouch.SelectPreset(1) // Or use key command soundtouch.SendKey("PRESET_3") ``` ### Device Information ```go // Basic device info info, _ := soundtouch.GetDeviceInfo() fmt.Printf("Device: %s (%s)\n", info.Name, info.Type) // Capabilities caps, _ := soundtouch.GetCapabilities() fmt.Printf("Bass control: %t\n", caps.BassCapable) // Network information network, _ := soundtouch.GetNetworkInfo() for _, iface := range network.GetInterfaces() { fmt.Printf("Interface: %s - %s\n", iface.Type, iface.IPAddress) } ``` ## 🌐 **Real-time Monitoring** One of the most powerful features is real-time event monitoring: ```go package main import ( "fmt" "log" "os" "os/signal" "syscall" "github.com/gesellix/bose-soundtouch/pkg/client" ) func main() { // Connect to device soundtouch := client.NewClientFromHost("192.168.1.100") // Create WebSocket client wsClient := soundtouch.NewWebSocketClient(nil) // Set up event handlers wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) { fmt.Printf("šŸŽµ Now Playing: %s - %s\n", event.NowPlaying.Artist, event.NowPlaying.Track) }) wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) { fmt.Printf("šŸ”Š Volume: %d\n", event.Volume.TargetVolume) }) // Connect to WebSocket if err := wsClient.Connect(); err != nil { log.Fatalf("WebSocket connection failed: %v", err) } fmt.Println("āœ… Monitoring events... Press Ctrl+C to exit") // Wait for interrupt sigChan := make(chan os.Signal, 1) signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM) <-sigChan // Cleanup wsClient.Disconnect() fmt.Println("Disconnected.") } ``` ## šŸ‘„ **Multiroom Setup** Control multiple speakers together: ```go // Get current zone configuration zone, err := soundtouch.GetZone() if err == nil { fmt.Printf("Zone master: %s\n", zone.Master) fmt.Printf("Members: %d\n", len(zone.Members)) } // Create a zone (master + members) masterID := "DEVICE123" memberIDs := []string{"DEVICE456", "DEVICE789"} soundtouch.CreateZone(masterID, memberIDs) // Add device to existing zone soundtouch.AddToZone("DEVICE999", "192.168.1.15") // Remove device from zone soundtouch.RemoveFromZone("DEVICE456") // Dissolve zone (make all devices standalone) soundtouch.DissolveZone() ``` ## āš ļø **Common Issues & Solutions** ### Device Not Found ``` āŒ No devices found ``` **Solutions:** - Ensure SoundTouch is powered on - Check both devices are on same network - Try specifying IP directly: `client.NewClientFromHost("192.168.1.100")` - Check firewall settings ### Connection Timeouts ``` āŒ Failed to connect: context deadline exceeded ``` **Solutions:** - Increase timeout: `Timeout: 30 * time.Second` - Verify IP address and port (default 8090) - Check network connectivity with `ping 192.168.1.100` ### Volume/Control Issues ``` āŒ Volume control failed ``` **Solutions:** - Check device isn't in a zone (members can't control volume directly) - Ensure device isn't in setup mode - Try basic commands first (play, pause) ### WebSocket Connection Issues ``` āŒ WebSocket connection failed ``` **Solutions:** - WebSocket uses port 8080 (not 8090) - Ensure no other apps are connected - Try disconnecting and reconnecting ## šŸ”§ **Development Tips** ### Enable Debug Logging ```go // For HTTP requests import "net/http/httputil" // Custom transport for debugging transport := &http.Transport{} httpClient := &http.Client{ Transport: transport, Timeout: 10 * time.Second, } // Use with client... ``` ### Testing with CLI Tool Use the included CLI for quick testing: ```bash # Discovery go run ./cmd/soundtouch-cli discover devices # Device info go run ./cmd/soundtouch-cli --host 192.168.1.100 info # Basic controls go run ./cmd/soundtouch-cli --host 192.168.1.100 play start go run ./cmd/soundtouch-cli --host 192.168.1.100 volume set --level 50 # WebSocket monitoring (use websocket-demo) go run ./cmd/websocket-demo --host 192.168.1.100 ``` ### Configuration Management ```go // Use environment variables import "os" host := os.Getenv("SOUNDTOUCH_HOST") if host == "" { host = "192.168.1.100" // fallback } soundtouch := client.NewClientFromHost(host) ``` ## šŸ“š **Next Steps** Now that you have the basics working: 1. **Explore Examples**: Check out `/examples` directory for more advanced usage 2. **API Reference**: Read `/docs/API-Endpoints-Overview.md` for complete API details 3. **WebSocket Events**: See `/docs/websocket-events.md` for real-time monitoring 4. **Multiroom Guide**: Check `/docs/zone-management.md` for multiroom setup 5. **Production Guide**: Read `/docs/DEPLOYMENT.md` for production considerations ## šŸ›Ÿ **Getting Help** - **Issues**: Create an issue on GitHub with device model and Go version - **API Reference**: See comprehensive documentation in `/docs` - **Examples**: Check `/examples` directory for working code samples - **CLI Tool**: Use the included CLI for testing and debugging ## šŸŽ‰ **You're Ready!** You now have everything needed to build amazing SoundTouch integrations! The library handles all the complexity of device communication, XML parsing, WebSocket management, and error handling - you can focus on building great user experiences. **Happy coding!** šŸŽµ