htm/Preact template literals insert text as a DOM text node rather than
parsing it as HTML, so the × entity was never decoded and showed
up literally in the player UI's announcement banner. The admin UI's
equivalent button is unaffected because it's built as an HTML string
inserted via innerHTML, where the browser does decode entities.
Fixes the player-UI regression noted in #591.
Follow-up to #591, prompted by the update-check notice showing a raw
https:// URL as plain text instead of a clickable link. Made it general
rather than a one-off fix, since future announcements may also want to
link to docs.
Added Announcement.LinkText/LinkURL (+ LinkURLFunc, the dynamic
counterpart, for the update-check entry's per-release URL) alongside the
existing Message/MessageFunc pair. Both frontends render it as a real
<a> element now: the admin UI (innerHTML) escapes Message/LinkText/LinkURL
via the existing escapeHtml() before composing the markup — previously
Message went into innerHTML unescaped, which this incidentally hardens;
the player (Preact/htm) templates an actual <a> rather than interpolating
a string, since Preact escapes string children by default and a raw
<a href=...> string would otherwise render as literal text, not a link.
Rephrased the #419 admin-gate announcement to use the new field too (was
a plain "See issue #419 for details." text mention).
Bug found while wiring this up: UpdateCheckState never persisted the
release URL, only the version — so after a restart, the announcement
would show a correct message but a broken/empty link until the next live
check completed (which can be up to a full interval away, since a fresh
check is skipped when the persisted last-check is still recent). Fixed by
adding UpdateCheckState.LastReleaseURL and threading it through
Checker.persist/NewChecker's seeding path, with a test
(TestNewChecker_SeedsFromPersistedState) that would have caught it.
Also fixed two gocritic rangeValCopy findings in
handlers_announcements.go (switched to index-based iteration) surfaced by
the Announcement struct growing with the new fields.
Refs #591
The design's three-area target model (chooser/app/admin) and the backend
(HandleListAnnouncements' target=app filtering) already supported this, but
nothing in soundtouch-player's frontend called it — chunk 5 only wired the
admin UI. New Announcements Preact component (static/js/components/), mounted
in App() above the main content so it's visible across every page, styled
with the app's existing CSS variables (dark-mode-aware, unlike the admin
UI's hardcoded inline colors). Currently renders nothing, since no
announcement in the list targets "app" yet (only the admin-gate notice,
targeting "admin") — this is just closing the parity gap so a future
app-targeted announcement has somewhere to show up.
Verified end-to-end against a running instance: the component is served
under /app/static/js/components/, app.js references it, and
/api/announcements?target=app responds correctly (empty today).
Refs #419
Relates to #571.
## What
Adds a **Name / IP** sort toggle to the Player device list. The choice
is persisted in `localStorage` (`aftertouch_device_sort`), following the
same preference pattern as the service-URL field in `PlayURL.js`.
## Why
The device list was previously ordered only by IP: the service datastore
keys devices by IP address and Go marshals map keys lexicographically,
so the frontend received an already-IP-ordered object and rendered it
as-is. BirdyBA (#571) asked to be able to sort by name instead.
## Changes
- `DeviceList.js`: a `sortEntries()` helper plus a `useState`-backed
toggle seeded from `localStorage`. Name mode sorts by `device.info.name`
(falling back to the IP key when a device has no name yet); IP mode
sorts the IP key **numerically** (`.2` before `.10`), which also tidies
the old lexicographic ordering.
- `css/app.css`: additive `.device-sort` / `.sort-btn` styling, reusing
the existing accent / `.active` look. No existing rules touched.
No backend change: the device name and IP are already in the payload.
## Testing
- `node --check` on `DeviceList.js` passes.
- `make build-player` succeeds (the static tree is `//go:embed`ed into
the binary).
- Manual: open the Player, toggle Name / IP, confirm the order changes
and the choice survives a page reload.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
#500: the absolutely-centered page title and the right-aligned icon bar
shared the same space in the fixed-height navbar and overlapped on phones
(portrait). On <=600px the navbar now wraps into two rows: row 1 keeps the
logo with the title beside it (the title fills the remaining width and
ellipsizes), and the icon bar drops onto its own centered, full-width row
below. CSS-only.
#498: the zone/grouping UI showed raw IP addresses instead of device names.
Root cause was a field-name casing bug: Zone.js read info.Name (uppercase),
but the device info field is info.name (lowercase) everywhere else in the UI
(app.js, DeviceList, Library, TTS, ...). So the lookup always missed and fell
back to the IP. Fixed the casing in the deviceName() helper, and made the
"Add to zone" picker show the device name with the IP as a smaller secondary
line (reusing the .picker-device-info/name/ip pattern the other pickers
already use). Member/master rows resolve names via deviceName().
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DLNA STORED_MUSIC playback stopped after one track and next/previous did nothing:
the Library UI only offered a play button on individual tracks and always
selected with type "track", so the speaker had no queue to advance through
(next/prev send the NEXT_TRACK/PREV_TRACK key, which needs a queue).
- playEntry now passes the entry's own type, so selecting a folder uses the
container type ("dir") instead of "track" — letting the speaker queue the
folder for next/previous + auto-advance.
- show the play button on folders too (title "Play folder"), in addition to
navigating into them.
Server-side needs no change: HandlePlayLibrary already forwards the type to the
speaker's /select. Whether a given firmware queues a container select is to be
confirmed on hardware (testable with cmd/example-dlna-server).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the soundtouch-player "Library" tab (Preact + htm), implementing the
discover -> add server -> browse -> play flow over the device-scoped
library API. Device is picked up front (browsing is speaker-native), then:
find LAN servers (SSDP) and add one to the speaker, open a registered
server, navigate folders via a breadcrumb, and play a track via native
STORED_MUSIC. Mirrors the TuneIn/RadioBrowser components and reuses their
CSS classes; marked BETA. api.js gains libraryDiscover/Servers/AddServer/
RemoveServer/Browse/Play; app.js gets the nav entry, title, and route.
Validated end to end through the running player against real hardware
(FRITZ!Box media server -> ST10): now_playing source=STORED_MUSIC
status=PLAY_STATE.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The web player is intrinsically LAN-resident: it reaches speakers directly
and only delegates cloud-only features (e.g. TTS) to a possibly-remote
AfterTouch service via --service-url. That is exactly what a cloud-hosted
soundtouch-service cannot do, so the standalone player binary stays useful
and is not being deprecated. Rename it to state its purpose, with a
transition window so existing downloads keep working.
- cmd/soundtouch-web -> cmd/soundtouch-player; CLI name is now
soundtouch-player. When the binary is invoked under its old name it prints
a one-line rename notice (filepath.Base(os.Args[0])).
- Build/release both names from the same source: Makefile (build-player +
build-web alias, dev-player* targets), Dockerfile (soundtouch-player image
+ transitional soundtouch-web image), release.yml and ci.yml (player +
web artifacts, checksums, Docker images; release notes announce the
rename). The soundtouch-web binary, image, and install script remain a
transitional alias to be dropped in a future release (which will break
stale fetch scripts and nudge users to the release notes).
- scripts/raspberry-pi/install-player.sh is canonical; install-web.sh keeps
working but warns.
- Sweep docs, code comments, user-facing strings, and assets
(soundtouch-web-ui.png, soundtouch-web-tunein.png, soundtouch-web-roadmap.md)
to soundtouch-player; README documents the rename and why the player
remains separate from the embedded /app.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The merge of soundtouch-web into soundtouch-service was asymmetric:
manual device *adds* propagated to the player UI (HandleAddManualDevice
notifies, the hook re-seeds + broadcasts), but *removals* did not. The
datastore-removal handler never notified, and the web registry's sync
only ever added entries — its map was append-only, so a removed device
lingered in the player UI until restart.
This adds the missing removal path:
- DELETE /api/control/devices/{id} (HandleDeleteDevice). The registry is
keyed by host/IP; the datastore by device ID (MAC), so the handler
resolves one to the other via the connection's DeviceInfo, cascades to
the datastore through a new RemoveDeviceHook (embedded build only),
prunes the in-memory entry, and broadcasts the updated list.
- WebApp.RemoveDevice prunes the registry and stops the per-device
goroutines (status poller + WebSocket reconnect loop) via a new
done-channel + Close() on DeviceConnection — previously both ran for
the life of the process.
- Server.RemoveDeviceByID extracts the cross-account lookup + remove from
HandleRemoveDevice and now fires notifyDevicesChanged, so the admin
Devices tab removal also propagates to the player UI.
- Player UI: a quiet per-card Remove control (visible on hover), a
confirm dialog, optimistic prune, and a note that a still-online
device may reappear after the next discovery scan (honest v1 — no
ignore-list).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirrors the TTS view's "configured -> locked" behavior. HandlePlayURL
already prefers the server-side --service-url over the client value, so
when it's set the browser field's edits are ignored anyway; reflect that
by rendering it read-only with a note, and editable only as a fallback
when no --service-url is configured. (Play URL has no SSRF: the URL is
handed to the speaker, not fetched by soundtouch-web.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CodeQL flagged "uncontrolled data used in network request": the
soundtouch-web TTS proxy built its outbound request URL from the
client-supplied serviceUrl, letting any LAN caller use the endpoint as an
SSRF proxy. The proxy target must be the operator-configured --service-url.
- handler: use only app.ServiceURL; drop the client-supplied serviceUrl
field and fallback.
- web TTS view: show the configured service URL read-only with an
explanation of why it can't be edited here (Play URL differs — its URL
is handed to the speaker, not fetched by soundtouch-web, so no SSRF).
- api.speak no longer sends serviceUrl.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Google Cloud TTS API key (and app_key / provider / language / voice /
volume) can now be set in the service settings page, persisted to
settings.json, and applied at runtime — same model as Spotify/Amazon
(CLI/env wins at startup, else persisted; secrets masked as "***" over
the wire; a save triggers ReinitTTSService without a restart).
To keep the settings page from bloating as integrations grow, Spotify,
Amazon, and Google Cloud TTS are now collapsible <details> panels under
an "Integrations" heading, each showing an Active/Saved/Inactive badge in
its summary that stays visible when collapsed. Adding a future provider
(e.g. Apple Music) is now just another panel.
Provider construction moved from cmd initTTSService into
handlers.Server.ReinitTTSService so the UI can re-apply changes; the
tts-provider flag default is now empty (empty => translate) so a value
saved in the UI can take effect.
Also: the soundtouch-web TTS source view now shows the AfterTouch service
URL with an override (shared with Play URL via localStorage), and
/api/device-speak accepts a serviceUrl override, mirroring Play URL.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds text-to-speech that synthesizes higher-quality audio (Google Cloud
TTS) and plays it on a speaker via the /speaker endpoint. Because Cloud
TTS returns audio bytes (not a fetchable URL), the service caches the
clip and hosts it at GET /media/tts/{id}, mirroring the "ding" endpoint,
then points the speaker at that local URL.
The design is a pluggable Provider interface (pkg/service/tts) wrapping
two modes:
- translate: hands the speaker the (undocumented) Google Translate URL
directly (no credentials), reusing models.BuildTranslateTTSURL.
- google-cloud: REST API key auth (no SDK/gRPC), bytes cached locally.
Surfaces:
- service: POST /mgmt/tts/speak, GET /mgmt/tts/config, GET /media/tts/{id};
configured via TTS_PROVIDER / TTS_GOOGLE_API_KEY / TTS_LANGUAGE /
TTS_VOICE / TTS_APP_KEY / TTS_VOLUME.
- CLI: `soundtouch-cli tts speak` (calls the service with mgmt Basic Auth).
- web: a "TTS" source view (like Play URL / TuneIn), proxied to the
service via /api/device-speak/{id}.
The /speaker app_key requirement and model limitations still apply; see
docs/content/docs/reference/SPEAKER-ENDPOINT.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The power, mute, shuffle, and repeat buttons used Unicode emoji (⏻ 🔇🔀🔁) which Android/mobile browsers render through the OS emoji font
with platform-specific colour styling, ignoring CSS color entirely.
This caused them to look like colourful emoji badges rather than flat
monochrome controls.
Replace each with an inline SVG using stroke/fill="currentColor" so
they inherit the button's text colour automatically — flat in both light
and dark mode, and correctly inverted when a button is in its active
(accent-background) state without any extra CSS filter.
The .ctrl-btn rule gains display:inline-flex + align-items:center to
vertically centre both text-character (⏮ ⏸ ⏭) and SVG content
consistently. The .volume-icon label in the volume row switches from
an emoji span to the same currentColor SVG at 16 px.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The speaker WebSocket was cycling every ~65 s because the gorilla pong
handler was never set, so the 60-second read deadline in readLoop fired
after each ping cycle (30 s interval + 5 s reconnect = ~65 s loop).
Setting a pong handler that extends the deadline on every pong response
keeps the connection alive indefinitely during quiet periods.
After any (re)connect the Go server now immediately fetches current
device state via HTTP, because Bose speakers do not replay WebSocket
events on new connections — anything that changed during a disconnect
window would otherwise stay stale until the next speaker-side event.
A 30-second periodic HTTP poll per device is added as a backstop for
Spotify Connect track changes that the SoundTouch API does not surface
as nowPlayingUpdated WebSocket events.
On the browser side, track identity (TrackID / ContentItem.Location) is
added to the NowPlaying timer effect deps so the local counter resets
whenever the track changes regardless of start position, and the time
label is clamped to the song total to prevent "4:17 / 4:09" overruns.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a top-level "Play URL" view (nav icon: link) so users can paste an
arbitrary stream URL and play it on any discovered device — same
browse-globally-pick-device pattern as TuneIn and RadioBrowser.
- pkg/service/bmx: extract BuildOrionLocation (encode side), shared by
CLI and web handler; check json.Marshal error (errchkjson)
- cmd/soundtouch-cli: use bmxpkg.BuildOrionLocation instead of local
copy; merge dual LOCAL_INTERNET_RADIO branches to reduce cyclomatic
complexity (gocyclo)
- cmd/soundtouch-web: add --service-url / SERVICE_URL flag; expose it
in WebApp.ServiceURL
- soundtouchweb handler: HandlePlayURL wraps raw stream in Orion
location when ServiceURL is set (client-supplied fallback when not);
exposes service_url in /api/version for frontend pre-fill
- soundtouchweb mount: POST /api/play-url/{id}, GET /playurl SPA route
- frontend: PlayURL.js component with device-picker overlay; AfterTouch
URL persisted to localStorage, pre-filled from server when no override
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two complementary ways to save what's currently playing to a preset slot
without leaving the web UI:
★ Star button (Now Playing card)
A semi-transparent star appears in the top-right corner of the Now
Playing card whenever a device is selected and something is playing.
Clicking it opens a slot picker (1–6); selecting a slot calls
POST /api/control/{id}/storepreset?id={slot}. The star turns gold
when the current ContentItem is already mapped to at least one preset,
matching the preset list by Source + Location. An outside-click
closes the picker without saving.
+ button (preset tiles)
While content is playing each of the six preset tiles shows a small +
button on hover. Clicking it saves directly to that slot — no picker
needed. The button cycles through + → ✓ → (reset) states with
a 1.5 s success flash and shows ✗ briefly on error.
Backend (handler.go):
New "storepreset" case in handleControlAction dispatches to
handleStorePreset, which validates the ?id= query param (1-6) and
calls device.Client.StoreCurrentAsPreset(presetID).
Frontend (api.js):
storePreset(deviceId, slotId) helper added.
CSS (app.css):
.preset-slot-wrap wrapper + .preset-save-btn styles for the + button,
source-specific --slot-color custom properties for border accents,
.now-playing-fav-wrap / .now-playing-fav-btn / .now-playing-fav-overlay
for the star button and its popover (right-aligned, z-index: 50).
position: relative added to .now-playing so the star can be absolutely
positioned without being clipped by .track-info overflow: hidden.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
TuneIn's profiles API caps initial results at ~10 per container (Stations,
Shows, etc.) and exposes a Pivots.More.Url cursor for the remainder. This
change wires that cursor through the stack so users can load additional
results without leaving the search view.
- tuneInSearchSection now extracts Pivots.More.Url as bmx_next when
itemToken is present; absent for containers already at their limit
- TuneInSearchNext fetches the cursor URL, which returns a flat Items[]
(not nested containers), and maps Station/Program/Topic items using
the existing play/profile builders
- New GET /v1/search/next and /api/tunein/search/next endpoints with
matching handlers in both service paths
- TuneInBrowser: flat items state replaced with per-section sections
state; each section shows a header label and a Load more button when
a cursor is available; browse/navigate mode is unaffected
Relates to #336.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Refactors BMX service to support multiple radio providers
- Adds RadioBrowser.com API integration with search and browse
- Splits TuneIn logic into separate module for better organization
- Adds new web UI components for radio station discovery
- Includes new SVG icons for RadioBrowser branding
Stations still showed a dim ▶ inside the .tunein-item-arrow span
while programs (with the new pill button from 34d4692) showed a
circled play button. Two different play affordances side by side
looked accidental.
Now every item with a playback link renders the same pill button,
and the arrow span carries only the drill-in chevron. Per item type:
Stations (play only) pill ▶
Programs (navigate + play) pill ▶ + chevron ›
Genres (navigate only) chevron ›
The pill stops event propagation, so clicking it triggers play
without bubbling to the row's navigate handler — that lets row
clicks keep drilling into programs while the button cuts straight
to "play latest episode."
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Preact TuneInBrowser hid the play affordance whenever an item
also had a navigate link. TuneIn programs have BOTH (drill into
episodes + play latest episode, after backend PR #317), so the
button never appeared on program rows — only the chevron.
Old vanilla UI showed both. Restored:
- navigate(item) keeps its current behaviour (path wins for row
clicks, falls through to play if there's no path) — that lets
pure-leaf items (stations) still play on whole-row click.
- New explicit .tunein-play-btn rendered conditionally when an item
has BOTH a navigate link and a playback link. Stops event
propagation so clicking it triggers play (device picker overlay)
instead of bubbling to the row's navigate handler.
- CSS: pill-shaped 32px button using the same --accent / --text-dim
tokens the rest of the UI uses; hover state swaps to --accent /
--accent-fg to avoid same-on-same contrast in either theme.
The chevron stays as the row's "drill in" indicator for any
navigable item, including programs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Brings forward the frontend rewrite from the `app` branch
(6723515 + later refinements) onto the relocated package layout.
The Go side untouched — main.go's orchestration, discovery, routes,
and handlers all remain. Only the static-asset layer changes.
Frontend (lives in pkg/service/soundtouchweb/static/):
- index.html (importmap-driven, ES modules, no build step)
- css/app.css (CSS-custom-property design system, dark by default)
- js/api.js (typed-ish fetch wrappers)
- js/app.js (Preact App shell: routing, toast, websocket reconnect)
- js/components/{DeviceList,NowPlaying,Controls,Presets,Sources,
Recents,Zone,TuneInBrowser}.js
- img/favicon.{ico,svg}
- lib/{preact,preact-hooks,htm}.module.js (vendored ES modules)
Backend wiring:
- New pkg/service/soundtouchweb/embed.go exports `StaticFS embed.FS`
via `//go:embed static`. main.go drops its own `//go:embed` and
consumes `soundtouchweb.StaticFS` instead, so the static tree
lives alongside the handlers it serves.
- cmd/soundtouch-web/static/{index.html,css/app.css,js/app.js} are
deleted; the old `cmd/soundtouch-web/static/` directory is empty
now and removed entirely.
Path rename vs. app branch:
- app's importmap pointed at `/static/vendor/preact*.js` and the
vendor files were never committed because `.gitignore:44 vendor/`
silently masked them. Renamed to `/static/lib/` to escape the
global rule and `git add`-ed the three modules.
Known regressions vs. main's vanilla UI (acceptable for this commit;
flag in review or follow-up if any matter):
- Per-card power toggle on the device list — Preact only exposes
power inside the device-detail view, not on the list card.
- WebSocket reconnect uses `location.reload()` after 5s; main had
exponential backoff. Functional, simpler, less elegant.
- Theme icon control absent (Preact UI is dark-only via CSS vars;
no light-mode toggle).
Features carried over and confirmed at the route-shape level:
device list / device detail / nowPlaying / volume+key+power controls
/ presets / sources / TuneIn search + browse + play / discovery /
toasts / WebSocket status updates.
go build ./... clean. go test ./... clean (only pre-existing
TestDocsConsistency fails). golangci-lint run ./... 0 issues.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>