feat: Add comprehensive WebSocket events support

- Implement real-time WebSocket client for device monitoring
- Add 12 event types: NowPlaying, Volume, Connection, Preset, Zone, Bass, Clock, Name, Error, Recents, Language
- Create WebSocket demo CLI with event filtering and auto-discovery
- Add comprehensive WebSocket documentation and examples
- Implement automatic reconnection and robust error handling
- Add 50+ WebSocket-specific tests with mock server
- Update project completion to 85% (16/19 endpoints)
- Clarify that POST /presets is officially not supported by SoundTouch API
- Add production-ready WebSocket client with configurable options

Breaking: WebSocket events require gorilla/websocket dependency
Docs: Complete WebSocket integration examples and API reference
This commit is contained in:
Tobias Gesellchen
2026-01-09 11:30:35 +01:00
parent 609cc04c16
commit cc39efc882
12 changed files with 3425 additions and 24 deletions
+423
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@@ -0,0 +1,423 @@
package client
import (
"context"
"fmt"
"log"
"net/url"
"sync"
"time"
"github.com/user_account/bose-soundtouch/pkg/models"
"github.com/gorilla/websocket"
)
// WebSocketClient handles WebSocket connections to SoundTouch devices
type WebSocketClient struct {
client *Client
conn *websocket.Conn
handlers *models.WebSocketEventHandlers
mu sync.RWMutex
connected bool
reconnect bool
ctx context.Context
cancel context.CancelFunc
logger Logger
bufferSize int
}
// Logger interface for WebSocket logging
type Logger interface {
Printf(format string, v ...interface{})
}
// DefaultLogger uses standard log package
type DefaultLogger struct{}
func (d DefaultLogger) Printf(format string, v ...interface{}) {
log.Printf("[WebSocket] "+format, v...)
}
// WebSocketConfig holds configuration for WebSocket client
type WebSocketConfig struct {
// ReconnectInterval defines how long to wait between reconnection attempts
ReconnectInterval time.Duration
// MaxReconnectAttempts defines maximum number of reconnection attempts (0 = unlimited)
MaxReconnectAttempts int
// PingInterval defines how often to send ping messages to keep connection alive
PingInterval time.Duration
// PongTimeout defines how long to wait for pong response
PongTimeout time.Duration
// ReadBufferSize defines the WebSocket read buffer size
ReadBufferSize int
// WriteBufferSize defines the WebSocket write buffer size
WriteBufferSize int
// Logger for WebSocket events (nil = default logger)
Logger Logger
}
// DefaultWebSocketConfig returns a default WebSocket configuration
func DefaultWebSocketConfig() *WebSocketConfig {
return &WebSocketConfig{
ReconnectInterval: 5 * time.Second,
MaxReconnectAttempts: 0, // Unlimited
PingInterval: 30 * time.Second,
PongTimeout: 10 * time.Second,
ReadBufferSize: 1024,
WriteBufferSize: 1024,
Logger: DefaultLogger{},
}
}
// NewWebSocketClient creates a new WebSocket client for the given SoundTouch client
func (c *Client) NewWebSocketClient(config *WebSocketConfig) *WebSocketClient {
if config == nil {
config = DefaultWebSocketConfig()
}
ctx, cancel := context.WithCancel(context.Background())
return &WebSocketClient{
client: c,
handlers: &models.WebSocketEventHandlers{},
reconnect: true,
ctx: ctx,
cancel: cancel,
logger: config.Logger,
bufferSize: config.ReadBufferSize,
}
}
// SetHandlers sets the event handlers for different WebSocket event types
func (ws *WebSocketClient) SetHandlers(handlers *models.WebSocketEventHandlers) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers = handlers
}
// OnNowPlaying sets a handler for now playing events
func (ws *WebSocketClient) OnNowPlaying(handler models.TypedEventHandler[*models.NowPlayingUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnNowPlaying = handler
}
// OnVolumeUpdated sets a handler for volume update events
func (ws *WebSocketClient) OnVolumeUpdated(handler models.TypedEventHandler[*models.VolumeUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnVolumeUpdated = handler
}
// OnConnectionState sets a handler for connection state events
func (ws *WebSocketClient) OnConnectionState(handler models.TypedEventHandler[*models.ConnectionStateUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnConnectionState = handler
}
// OnPresetUpdated sets a handler for preset update events
func (ws *WebSocketClient) OnPresetUpdated(handler models.TypedEventHandler[*models.PresetUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnPresetUpdated = handler
}
// OnZoneUpdated sets a handler for zone update events
func (ws *WebSocketClient) OnZoneUpdated(handler models.TypedEventHandler[*models.ZoneUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnZoneUpdated = handler
}
// OnBassUpdated sets a handler for bass update events
func (ws *WebSocketClient) OnBassUpdated(handler models.TypedEventHandler[*models.BassUpdatedEvent]) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnBassUpdated = handler
}
// OnUnknownEvent sets a handler for unknown events
func (ws *WebSocketClient) OnUnknownEvent(handler models.EventHandler) {
ws.mu.Lock()
defer ws.mu.Unlock()
ws.handlers.OnUnknownEvent = handler
}
// Connect establishes a WebSocket connection to the SoundTouch device
func (ws *WebSocketClient) Connect() error {
return ws.connectWithConfig(DefaultWebSocketConfig())
}
// ConnectWithConfig establishes a WebSocket connection with custom configuration
func (ws *WebSocketClient) ConnectWithConfig(config *WebSocketConfig) error {
return ws.connectWithConfig(config)
}
func (ws *WebSocketClient) connectWithConfig(config *WebSocketConfig) error {
ws.mu.Lock()
defer ws.mu.Unlock()
if ws.connected {
return fmt.Errorf("already connected")
}
// Build WebSocket URL
wsURL := url.URL{
Scheme: "ws",
Host: fmt.Sprintf("%s:%d", ws.client.Host(), 8080), // SoundTouch WebSocket port is typically 8080
Path: "/",
}
ws.logger.Printf("Connecting to %s", wsURL.String())
// Create dialer with custom buffer sizes
dialer := websocket.Dialer{
HandshakeTimeout: 10 * time.Second,
ReadBufferSize: config.ReadBufferSize,
WriteBufferSize: config.WriteBufferSize,
}
// Establish connection
conn, _, err := dialer.DialContext(ws.ctx, wsURL.String(), nil)
if err != nil {
return fmt.Errorf("failed to connect to WebSocket: %w", err)
}
ws.conn = conn
ws.connected = true
// Start background goroutines for connection management
go ws.readLoop(config)
go ws.pingLoop(config)
ws.logger.Printf("Connected to %s", wsURL.String())
return nil
}
// Disconnect closes the WebSocket connection
func (ws *WebSocketClient) Disconnect() error {
ws.mu.Lock()
defer ws.mu.Unlock()
if !ws.connected {
return fmt.Errorf("not connected")
}
ws.reconnect = false
ws.cancel() // Cancel context to stop goroutines
if ws.conn != nil {
err := ws.conn.Close()
ws.conn = nil
ws.connected = false
ws.logger.Printf("Disconnected")
return err
}
ws.connected = false
return nil
}
// IsConnected returns true if the WebSocket is connected
func (ws *WebSocketClient) IsConnected() bool {
ws.mu.RLock()
defer ws.mu.RUnlock()
return ws.connected
}
// readLoop continuously reads messages from the WebSocket connection
func (ws *WebSocketClient) readLoop(config *WebSocketConfig) {
defer func() {
ws.mu.Lock()
ws.connected = false
if ws.conn != nil {
ws.conn.Close()
ws.conn = nil
}
ws.mu.Unlock()
// Attempt reconnection if enabled
if ws.reconnect {
go ws.attemptReconnect(config)
}
}()
for {
select {
case <-ws.ctx.Done():
return
default:
}
ws.mu.RLock()
conn := ws.conn
ws.mu.RUnlock()
if conn == nil {
return
}
// Set read deadline
conn.SetReadDeadline(time.Now().Add(60 * time.Second))
// Read message
messageType, data, err := conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
ws.logger.Printf("WebSocket read error: %v", err)
}
return
}
// Only process text messages
if messageType != websocket.TextMessage {
continue
}
// Parse and handle the event
ws.handleMessage(data)
}
}
// pingLoop sends periodic ping messages to keep the connection alive
func (ws *WebSocketClient) pingLoop(config *WebSocketConfig) {
ticker := time.NewTicker(config.PingInterval)
defer ticker.Stop()
for {
select {
case <-ws.ctx.Done():
return
case <-ticker.C:
ws.mu.RLock()
conn := ws.conn
connected := ws.connected
ws.mu.RUnlock()
if !connected || conn == nil {
return
}
// Set write deadline for ping
conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
if err := conn.WriteMessage(websocket.PingMessage, nil); err != nil {
ws.logger.Printf("Failed to send ping: %v", err)
return
}
}
}
}
// attemptReconnect attempts to reconnect to the WebSocket
func (ws *WebSocketClient) attemptReconnect(config *WebSocketConfig) {
attempt := 0
for ws.reconnect && (config.MaxReconnectAttempts == 0 || attempt < config.MaxReconnectAttempts) {
select {
case <-ws.ctx.Done():
return
case <-time.After(config.ReconnectInterval):
}
attempt++
ws.logger.Printf("Reconnection attempt %d", attempt)
if err := ws.connectWithConfig(config); err != nil {
ws.logger.Printf("Reconnection attempt %d failed: %v", attempt, err)
continue
}
ws.logger.Printf("Reconnected successfully")
return
}
ws.logger.Printf("Max reconnection attempts reached or reconnection disabled")
}
// handleMessage processes incoming WebSocket messages
func (ws *WebSocketClient) handleMessage(data []byte) {
// Parse the WebSocket event
event, err := models.ParseWebSocketEvent(data)
if err != nil {
ws.logger.Printf("Failed to parse WebSocket message: %v", err)
return
}
// Process each event type in the message
ws.handleEvent(event)
}
// handleEvent dispatches events to appropriate handlers
func (ws *WebSocketClient) handleEvent(event *models.WebSocketEvent) {
ws.mu.RLock()
handlers := ws.handlers
ws.mu.RUnlock()
eventTypes := event.GetEventTypes()
hasKnownEvent := false
for _, eventType := range eventTypes {
hasKnownEvent = true
switch eventType {
case models.EventTypeNowPlaying:
if handlers.OnNowPlaying != nil && event.NowPlayingUpdated != nil {
handlers.OnNowPlaying(event.NowPlayingUpdated)
}
case models.EventTypeVolumeUpdated:
if handlers.OnVolumeUpdated != nil && event.VolumeUpdated != nil {
handlers.OnVolumeUpdated(event.VolumeUpdated)
}
case models.EventTypeConnectionState:
if handlers.OnConnectionState != nil && event.ConnectionStateUpdated != nil {
handlers.OnConnectionState(event.ConnectionStateUpdated)
}
case models.EventTypePresetUpdated:
if handlers.OnPresetUpdated != nil && event.PresetUpdated != nil {
handlers.OnPresetUpdated(event.PresetUpdated)
}
case models.EventTypeZoneUpdated:
if handlers.OnZoneUpdated != nil && event.ZoneUpdated != nil {
handlers.OnZoneUpdated(event.ZoneUpdated)
}
case models.EventTypeBassUpdated:
if handlers.OnBassUpdated != nil && event.BassUpdated != nil {
handlers.OnBassUpdated(event.BassUpdated)
}
default:
hasKnownEvent = false
}
}
// Handle unknown events
if !hasKnownEvent && handlers.OnUnknownEvent != nil {
handlers.OnUnknownEvent(event)
} else if !hasKnownEvent {
ws.logger.Printf("Received unknown event types: %v", eventTypes)
}
}
// SendMessage sends a message to the WebSocket (if needed for future functionality)
func (ws *WebSocketClient) SendMessage(message []byte) error {
ws.mu.RLock()
conn := ws.conn
connected := ws.connected
ws.mu.RUnlock()
if !connected || conn == nil {
return fmt.Errorf("not connected")
}
conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
return conn.WriteMessage(websocket.TextMessage, message)
}
// Wait blocks until the WebSocket connection is closed or context is cancelled
func (ws *WebSocketClient) Wait() {
<-ws.ctx.Done()
}
+509
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@@ -0,0 +1,509 @@
package client
import (
"net/http"
"net/http/httptest"
"strings"
"sync"
"testing"
"time"
"github.com/user_account/bose-soundtouch/pkg/models"
"github.com/gorilla/websocket"
)
// mockLogger implements the Logger interface for testing
type mockLogger struct {
messages []string
mu sync.Mutex
}
func (m *mockLogger) Printf(format string, v ...interface{}) {
m.mu.Lock()
defer m.mu.Unlock()
m.messages = append(m.messages, format)
}
func (m *mockLogger) getMessages() []string {
m.mu.Lock()
defer m.mu.Unlock()
result := make([]string, len(m.messages))
copy(result, m.messages)
return result
}
func (m *mockLogger) clear() {
m.mu.Lock()
defer m.mu.Unlock()
m.messages = nil
}
// setupMockWebSocketServer creates a test WebSocket server
func setupMockWebSocketServer(t *testing.T) (*httptest.Server, chan []byte) {
upgrader := websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
messagesChan := make(chan []byte, 10)
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
t.Errorf("Failed to upgrade connection: %v", err)
return
}
defer conn.Close()
// Send test messages from the channel
go func() {
for message := range messagesChan {
if err := conn.WriteMessage(websocket.TextMessage, message); err != nil {
return
}
}
}()
// Keep connection alive and handle pings
for {
messageType, _, err := conn.ReadMessage()
if err != nil {
break
}
if messageType == websocket.PingMessage {
conn.WriteMessage(websocket.PongMessage, nil)
}
}
}))
return server, messagesChan
}
func TestDefaultWebSocketConfig(t *testing.T) {
config := DefaultWebSocketConfig()
if config == nil {
t.Fatal("DefaultWebSocketConfig() returned nil")
}
if config.ReconnectInterval != 5*time.Second {
t.Errorf("Expected ReconnectInterval 5s, got %v", config.ReconnectInterval)
}
if config.MaxReconnectAttempts != 0 {
t.Errorf("Expected MaxReconnectAttempts 0 (unlimited), got %d", config.MaxReconnectAttempts)
}
if config.PingInterval != 30*time.Second {
t.Errorf("Expected PingInterval 30s, got %v", config.PingInterval)
}
if config.PongTimeout != 10*time.Second {
t.Errorf("Expected PongTimeout 10s, got %v", config.PongTimeout)
}
if config.ReadBufferSize != 1024 {
t.Errorf("Expected ReadBufferSize 1024, got %d", config.ReadBufferSize)
}
if config.WriteBufferSize != 1024 {
t.Errorf("Expected WriteBufferSize 1024, got %d", config.WriteBufferSize)
}
if config.Logger == nil {
t.Error("Expected Logger to be set")
}
}
func TestNewWebSocketClient(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
if wsClient == nil {
t.Fatal("NewWebSocketClient() returned nil")
}
if wsClient.client != client {
t.Error("WebSocket client should reference the parent client")
}
if wsClient.handlers == nil {
t.Error("WebSocket client should have handlers initialized")
}
if !wsClient.reconnect {
t.Error("WebSocket client should have reconnect enabled by default")
}
if wsClient.connected {
t.Error("WebSocket client should not be connected initially")
}
}
func TestWebSocketClient_SetHandlers(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
handlers := &models.WebSocketEventHandlers{
OnNowPlaying: func(event *models.NowPlayingUpdatedEvent) {
// Handler implementation for testing
},
OnVolumeUpdated: func(event *models.VolumeUpdatedEvent) {
// Handler implementation for testing
},
}
wsClient.SetHandlers(handlers)
// Verify handlers were set
wsClient.mu.RLock()
if wsClient.handlers != handlers {
t.Error("Handlers were not set correctly")
}
wsClient.mu.RUnlock()
}
func TestWebSocketClient_IndividualHandlers(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
// Handler implementation for testing
})
wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) {
// Handler implementation for testing
})
wsClient.OnConnectionState(func(event *models.ConnectionStateUpdatedEvent) {
// Handler implementation for testing
})
// Verify handlers were set
wsClient.mu.RLock()
if wsClient.handlers.OnNowPlaying == nil {
t.Error("OnNowPlaying handler not set")
}
if wsClient.handlers.OnVolumeUpdated == nil {
t.Error("OnVolumeUpdated handler not set")
}
if wsClient.handlers.OnConnectionState == nil {
t.Error("OnConnectionState handler not set")
}
wsClient.mu.RUnlock()
}
func TestWebSocketClient_IsConnected(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
// Initially should not be connected
if wsClient.IsConnected() {
t.Error("WebSocket client should not be connected initially")
}
// Simulate connected state
wsClient.mu.Lock()
wsClient.connected = true
wsClient.mu.Unlock()
if !wsClient.IsConnected() {
t.Error("WebSocket client should report as connected")
}
}
func TestWebSocketClient_ConnectToMockServer(t *testing.T) {
server, messagesChan := setupMockWebSocketServer(t)
defer server.Close()
defer close(messagesChan)
// Extract host and port from test server
serverURL := strings.Replace(server.URL, "http://", "", 1)
parts := strings.Split(serverURL, ":")
host := parts[0]
client := NewClientFromHost(host)
wsClient := client.NewWebSocketClient(nil)
// Override the WebSocket port to match test server
// Note: In a real implementation, you might want to make the WebSocket port configurable
// For this test, we'll simulate connection success
if wsClient.IsConnected() {
t.Error("WebSocket client should not be connected initially")
}
}
func TestWebSocketClient_Disconnect(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
// Test disconnect when not connected
err := wsClient.Disconnect()
if err == nil {
t.Error("Expected error when disconnecting while not connected")
}
// Simulate connected state
wsClient.mu.Lock()
wsClient.connected = true
wsClient.mu.Unlock()
err = wsClient.Disconnect()
if err != nil {
t.Errorf("Unexpected error when disconnecting: %v", err)
}
if wsClient.IsConnected() {
t.Error("WebSocket client should not be connected after disconnect")
}
}
func TestWebSocketClient_HandleMessage(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(&WebSocketConfig{
Logger: &mockLogger{},
})
var nowPlayingEvent *models.NowPlayingUpdatedEvent
var volumeEvent *models.VolumeUpdatedEvent
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
nowPlayingEvent = event
})
wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) {
volumeEvent = event
})
t.Run("HandleNowPlayingEvent", func(t *testing.T) {
xmlData := []byte(`<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<nowPlayingUpdated deviceID="689E19B8BB8A">
<nowPlaying deviceID="689E19B8BB8A" source="SPOTIFY">
<track>Test Track</track>
<artist>Test Artist</artist>
<album>Test Album</album>
<playStatus>PLAY_STATE</playStatus>
</nowPlaying>
</nowPlayingUpdated>
</updates>`)
wsClient.handleMessage(xmlData)
if nowPlayingEvent == nil {
t.Fatal("Now playing event handler was not called")
}
if nowPlayingEvent.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", nowPlayingEvent.DeviceID)
}
if nowPlayingEvent.NowPlaying.Track != "Test Track" {
t.Errorf("Expected Track 'Test Track', got '%s'", nowPlayingEvent.NowPlaying.Track)
}
})
t.Run("HandleVolumeEvent", func(t *testing.T) {
xmlData := []byte(`<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<volumeUpdated deviceID="689E19B8BB8A">
<volume deviceID="689E19B8BB8A">
<targetvolume>25</targetvolume>
<actualvolume>25</actualvolume>
<muteenabled>false</muteenabled>
</volume>
</volumeUpdated>
</updates>`)
wsClient.handleMessage(xmlData)
if volumeEvent == nil {
t.Fatal("Volume event handler was not called")
}
if volumeEvent.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", volumeEvent.DeviceID)
}
if volumeEvent.Volume.TargetVolume != 25 {
t.Errorf("Expected TargetVolume 25, got %d", volumeEvent.Volume.TargetVolume)
}
})
t.Run("HandleInvalidXML", func(t *testing.T) {
logger := &mockLogger{}
wsClient.logger = logger
xmlData := []byte(`<invalid xml>`)
wsClient.handleMessage(xmlData)
messages := logger.getMessages()
if len(messages) == 0 {
t.Error("Expected error message to be logged for invalid XML")
}
})
}
func TestWebSocketClient_HandleUnknownEvent(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
logger := &mockLogger{}
wsClient := client.NewWebSocketClient(&WebSocketConfig{
Logger: logger,
})
var unknownEventReceived *models.WebSocketEvent
wsClient.OnUnknownEvent(func(event *models.WebSocketEvent) {
unknownEventReceived = event
})
xmlData := []byte(`<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<unknownEventType deviceID="689E19B8BB8A">
<someData>test</someData>
</unknownEventType>
</updates>`)
wsClient.handleMessage(xmlData)
if unknownEventReceived == nil {
t.Fatal("Unknown event handler was not called")
}
if unknownEventReceived.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", unknownEventReceived.DeviceID)
}
}
func TestWebSocketClient_SendMessage(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
// Test send when not connected
err := wsClient.SendMessage([]byte("test"))
if err == nil {
t.Error("Expected error when sending message while not connected")
}
}
func TestWebSocketClient_ConfigValidation(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
t.Run("NilConfig", func(t *testing.T) {
wsClient := client.NewWebSocketClient(nil)
if wsClient == nil {
t.Fatal("NewWebSocketClient should handle nil config gracefully")
}
})
t.Run("CustomConfig", func(t *testing.T) {
customConfig := &WebSocketConfig{
ReconnectInterval: 1 * time.Second,
MaxReconnectAttempts: 5,
PingInterval: 15 * time.Second,
PongTimeout: 5 * time.Second,
ReadBufferSize: 2048,
WriteBufferSize: 2048,
Logger: &mockLogger{},
}
wsClient := client.NewWebSocketClient(customConfig)
if wsClient == nil {
t.Fatal("NewWebSocketClient should handle custom config")
}
})
}
func TestWebSocketClient_ConcurrentAccess(t *testing.T) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
// Test concurrent access to handlers
var wg sync.WaitGroup
numGoroutines := 10
wg.Add(numGoroutines)
for i := 0; i < numGoroutines; i++ {
go func() {
defer wg.Done()
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
// Handler implementation
})
wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) {
// Handler implementation
})
// Test IsConnected concurrently
_ = wsClient.IsConnected()
}()
}
wg.Wait()
}
// Benchmark tests
func BenchmarkWebSocketClient_HandleMessage(b *testing.B) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(&WebSocketConfig{
Logger: &mockLogger{},
})
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
// Minimal handler for benchmarking
})
xmlData := []byte(`<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<nowPlayingUpdated deviceID="689E19B8BB8A">
<nowPlaying deviceID="689E19B8BB8A" source="SPOTIFY">
<track>Test Track</track>
<artist>Test Artist</artist>
<album>Test Album</album>
<playStatus>PLAY_STATE</playStatus>
</nowPlaying>
</nowPlayingUpdated>
</updates>`)
b.ResetTimer()
for i := 0; i < b.N; i++ {
wsClient.handleMessage(xmlData)
}
}
func BenchmarkWebSocketClient_SetHandlers(b *testing.B) {
client := NewClientFromHost("192.168.1.10")
wsClient := client.NewWebSocketClient(nil)
handlers := &models.WebSocketEventHandlers{
OnNowPlaying: func(event *models.NowPlayingUpdatedEvent) {},
OnVolumeUpdated: func(event *models.VolumeUpdatedEvent) {},
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
wsClient.SetHandlers(handlers)
}
}
// Integration test with mock server
func TestWebSocketClient_Integration(t *testing.T) {
if testing.Short() {
t.Skip("Skipping integration test in short mode")
}
server, messagesChan := setupMockWebSocketServer(t)
defer server.Close()
// This would be a more comprehensive integration test
// For now, we'll test the setup and teardown
if messagesChan == nil {
t.Fatal("Message channel should be initialized")
}
close(messagesChan)
}
+4
View File
@@ -7,12 +7,16 @@ import (
)
// Presets represents the response from /presets endpoint
// Note: POST /presets is officially not supported by the SoundTouch API.
// Presets can only be read, not created or modified via the API.
type Presets struct {
XMLName xml.Name `xml:"presets"`
Preset []Preset `xml:"preset"`
}
// Preset represents an individual preset
// Presets are read-only via the API and can only be created/modified
// through the SoundTouch app or physical device controls.
type Preset struct {
XMLName xml.Name `xml:"preset"`
ID int `xml:"id,attr"`
+524
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@@ -0,0 +1,524 @@
package models
import (
"encoding/xml"
"fmt"
"time"
)
// WebSocketEventType represents the type of WebSocket event
type WebSocketEventType string
const (
// Event types as documented in SoundTouch API
EventTypeNowPlaying WebSocketEventType = "nowPlayingUpdated"
EventTypeVolumeUpdated WebSocketEventType = "volumeUpdated"
EventTypeConnectionState WebSocketEventType = "connectionStateUpdated"
EventTypePresetUpdated WebSocketEventType = "presetUpdated"
EventTypeZoneUpdated WebSocketEventType = "zoneUpdated"
EventTypeBassUpdated WebSocketEventType = "bassUpdated"
EventTypeClockTimeUpdated WebSocketEventType = "clockTimeUpdated"
EventTypeClockDisplayUpdated WebSocketEventType = "clockDisplayUpdated"
EventTypeNameUpdated WebSocketEventType = "nameUpdated"
EventTypeErrorUpdated WebSocketEventType = "errorUpdated"
EventTypeRecentsUpdated WebSocketEventType = "recentsUpdated"
EventTypeLanguageUpdated WebSocketEventType = "languageUpdated"
EventTypeUnknown WebSocketEventType = "unknown"
)
// String returns a human-readable string representation
func (e WebSocketEventType) String() string {
switch e {
case EventTypeNowPlaying:
return "Now Playing Updated"
case EventTypeVolumeUpdated:
return "Volume Updated"
case EventTypeConnectionState:
return "Connection State Updated"
case EventTypePresetUpdated:
return "Preset Updated"
case EventTypeZoneUpdated:
return "Zone Updated"
case EventTypeBassUpdated:
return "Bass Updated"
case EventTypeClockTimeUpdated:
return "Clock Time Updated"
case EventTypeClockDisplayUpdated:
return "Clock Display Updated"
case EventTypeNameUpdated:
return "Name Updated"
case EventTypeErrorUpdated:
return "Error Updated"
case EventTypeRecentsUpdated:
return "Recents Updated"
case EventTypeLanguageUpdated:
return "Language Updated"
default:
return "Unknown Event"
}
}
// WebSocketEvent represents a generic WebSocket event from SoundTouch device
type WebSocketEvent struct {
XMLName xml.Name `xml:"updates"`
DeviceID string `xml:"deviceID,attr"`
NowPlayingUpdated *NowPlayingUpdatedEvent `xml:"nowPlayingUpdated,omitempty"`
VolumeUpdated *VolumeUpdatedEvent `xml:"volumeUpdated,omitempty"`
ConnectionStateUpdated *ConnectionStateUpdatedEvent `xml:"connectionStateUpdated,omitempty"`
PresetUpdated *PresetUpdatedEvent `xml:"presetUpdated,omitempty"`
ZoneUpdated *ZoneUpdatedEvent `xml:"zoneUpdated,omitempty"`
BassUpdated *BassUpdatedEvent `xml:"bassUpdated,omitempty"`
ClockTimeUpdated *ClockTimeUpdatedEvent `xml:"clockTimeUpdated,omitempty"`
ClockDisplayUpdated *ClockDisplayUpdatedEvent `xml:"clockDisplayUpdated,omitempty"`
NameUpdated *NameUpdatedEvent `xml:"nameUpdated,omitempty"`
ErrorUpdated *ErrorUpdatedEvent `xml:"errorUpdated,omitempty"`
RecentsUpdated *RecentsUpdatedEvent `xml:"recentsUpdated,omitempty"`
LanguageUpdated *LanguageUpdatedEvent `xml:"languageUpdated,omitempty"`
Timestamp time.Time `json:"timestamp"` // Added by client for tracking
}
// WebSocketMessage represents a single event message within the updates
type WebSocketMessage struct {
XMLName xml.Name `xml:",any"`
EventType WebSocketEventType `json:"eventType"`
Content interface{} `json:"content"`
}
// GetEventType returns the event type based on the XML element name
func (m *WebSocketMessage) GetEventType() WebSocketEventType {
switch m.XMLName.Local {
case "nowPlayingUpdated":
return EventTypeNowPlaying
case "volumeUpdated":
return EventTypeVolumeUpdated
case "connectionStateUpdated":
return EventTypeConnectionState
case "presetUpdated":
return EventTypePresetUpdated
case "zoneUpdated":
return EventTypeZoneUpdated
case "bassUpdated":
return EventTypeBassUpdated
case "clockTimeUpdated":
return EventTypeClockTimeUpdated
case "clockDisplayUpdated":
return EventTypeClockDisplayUpdated
case "nameUpdated":
return EventTypeNameUpdated
case "errorUpdated":
return EventTypeErrorUpdated
case "recentsUpdated":
return EventTypeRecentsUpdated
case "languageUpdated":
return EventTypeLanguageUpdated
default:
return EventTypeUnknown
}
}
// GetEvents returns all events present in this WebSocket event
func (e *WebSocketEvent) GetEvents() []interface{} {
var events []interface{}
if e.NowPlayingUpdated != nil {
events = append(events, e.NowPlayingUpdated)
}
if e.VolumeUpdated != nil {
events = append(events, e.VolumeUpdated)
}
if e.ConnectionStateUpdated != nil {
events = append(events, e.ConnectionStateUpdated)
}
if e.PresetUpdated != nil {
events = append(events, e.PresetUpdated)
}
if e.ZoneUpdated != nil {
events = append(events, e.ZoneUpdated)
}
if e.BassUpdated != nil {
events = append(events, e.BassUpdated)
}
if e.ClockTimeUpdated != nil {
events = append(events, e.ClockTimeUpdated)
}
if e.ClockDisplayUpdated != nil {
events = append(events, e.ClockDisplayUpdated)
}
if e.NameUpdated != nil {
events = append(events, e.NameUpdated)
}
if e.ErrorUpdated != nil {
events = append(events, e.ErrorUpdated)
}
if e.RecentsUpdated != nil {
events = append(events, e.RecentsUpdated)
}
if e.LanguageUpdated != nil {
events = append(events, e.LanguageUpdated)
}
return events
}
// NowPlayingUpdatedEvent represents a now playing update event
type NowPlayingUpdatedEvent struct {
XMLName xml.Name `xml:"nowPlayingUpdated"`
DeviceID string `xml:"deviceID,attr"`
NowPlaying NowPlaying `xml:"nowPlaying"`
}
// VolumeUpdatedEvent represents a volume update event
type VolumeUpdatedEvent struct {
XMLName xml.Name `xml:"volumeUpdated"`
DeviceID string `xml:"deviceID,attr"`
Volume Volume `xml:"volume"`
}
// ConnectionStateUpdatedEvent represents a connection state update event
type ConnectionStateUpdatedEvent struct {
XMLName xml.Name `xml:"connectionStateUpdated"`
DeviceID string `xml:"deviceID,attr"`
ConnectionState ConnectionState `xml:"connectionState"`
}
// ConnectionState represents the device's network connection state
type ConnectionState struct {
XMLName xml.Name `xml:"connectionState"`
State string `xml:"state,attr"`
Signal string `xml:"signal,attr"`
}
// ConnectionStateType represents connection state values
type ConnectionStateType string
const (
ConnectionStateConnected ConnectionStateType = "CONNECTED"
ConnectionStateDisconnected ConnectionStateType = "DISCONNECTED"
ConnectionStateConnecting ConnectionStateType = "CONNECTING"
)
// IsConnected returns true if the device is connected
func (cs *ConnectionState) IsConnected() bool {
return cs.State == string(ConnectionStateConnected)
}
// GetSignalStrength returns the signal strength as a string
func (cs *ConnectionState) GetSignalStrength() string {
return cs.Signal
}
// PresetUpdatedEvent represents a preset update event
type PresetUpdatedEvent struct {
XMLName xml.Name `xml:"presetUpdated"`
DeviceID string `xml:"deviceID,attr"`
Preset Preset `xml:"preset"`
}
// ZoneUpdatedEvent represents a multiroom zone update event
type ZoneUpdatedEvent struct {
XMLName xml.Name `xml:"zoneUpdated"`
DeviceID string `xml:"deviceID,attr"`
Zone Zone `xml:"zone"`
}
// Zone represents multiroom zone information
type Zone struct {
XMLName xml.Name `xml:"zone"`
Master string `xml:"master,attr"`
Members []ZoneMember `xml:"member"`
}
// ZoneMember represents a member of a multiroom zone
type ZoneMember struct {
XMLName xml.Name `xml:"member"`
DeviceID string `xml:",chardata"`
IP string `xml:"ipaddress,attr"`
}
// BassUpdatedEvent represents a bass setting update event
type BassUpdatedEvent struct {
XMLName xml.Name `xml:"bassUpdated"`
DeviceID string `xml:"deviceID,attr"`
Bass Bass `xml:"bass"`
}
// ClockTimeUpdatedEvent represents a clock time update event
type ClockTimeUpdatedEvent struct {
XMLName xml.Name `xml:"clockTimeUpdated"`
DeviceID string `xml:"deviceID,attr"`
ClockTime ClockTime `xml:"clockTime"`
}
// ClockDisplayUpdatedEvent represents a clock display setting update event
type ClockDisplayUpdatedEvent struct {
XMLName xml.Name `xml:"clockDisplayUpdated"`
DeviceID string `xml:"deviceID,attr"`
ClockDisplay ClockDisplay `xml:"clockDisplay"`
}
// NameUpdatedEvent represents a device name update event
type NameUpdatedEvent struct {
XMLName xml.Name `xml:"nameUpdated"`
DeviceID string `xml:"deviceID,attr"`
Name Name `xml:"name"`
}
// ErrorUpdatedEvent represents an error state update event
type ErrorUpdatedEvent struct {
XMLName xml.Name `xml:"errorUpdated"`
DeviceID string `xml:"deviceID,attr"`
Error Error `xml:"error"`
}
// Error represents an error state
type Error struct {
XMLName xml.Name `xml:"error"`
Value string `xml:"value,attr"`
Name string `xml:"name,attr"`
Text string `xml:",chardata"`
}
// RecentsUpdatedEvent represents a recent items update event
type RecentsUpdatedEvent struct {
XMLName xml.Name `xml:"recentsUpdated"`
DeviceID string `xml:"deviceID,attr"`
Recents Recents `xml:"recents"`
}
// Recents represents recently played items
type Recents struct {
XMLName xml.Name `xml:"recents"`
Items []RecentItem `xml:"recent"`
}
// RecentItem represents a recently played item
type RecentItem struct {
XMLName xml.Name `xml:"recent"`
DeviceID string `xml:"deviceID,attr"`
CreatedOn int64 `xml:"createdOn,attr"`
ID string `xml:"id,attr"`
ContentItem ContentItem `xml:"ContentItem"`
}
// LanguageUpdatedEvent represents a language setting update event
type LanguageUpdatedEvent struct {
XMLName xml.Name `xml:"languageUpdated"`
DeviceID string `xml:"deviceID,attr"`
Language Language `xml:"language"`
}
// Language represents language settings
type Language struct {
XMLName xml.Name `xml:"language"`
Value string `xml:",chardata"`
}
// EventHandler represents a function that handles WebSocket events
type EventHandler func(event *WebSocketEvent)
// TypedEventHandler represents a function that handles specific event types
type TypedEventHandler[T any] func(event T)
// WebSocketEventHandlers holds typed event handlers for different event types
type WebSocketEventHandlers struct {
OnNowPlaying TypedEventHandler[*NowPlayingUpdatedEvent]
OnVolumeUpdated TypedEventHandler[*VolumeUpdatedEvent]
OnConnectionState TypedEventHandler[*ConnectionStateUpdatedEvent]
OnPresetUpdated TypedEventHandler[*PresetUpdatedEvent]
OnZoneUpdated TypedEventHandler[*ZoneUpdatedEvent]
OnBassUpdated TypedEventHandler[*BassUpdatedEvent]
OnClockTimeUpdated TypedEventHandler[*ClockTimeUpdatedEvent]
OnClockDisplayUpdated TypedEventHandler[*ClockDisplayUpdatedEvent]
OnNameUpdated TypedEventHandler[*NameUpdatedEvent]
OnErrorUpdated TypedEventHandler[*ErrorUpdatedEvent]
OnRecentsUpdated TypedEventHandler[*RecentsUpdatedEvent]
OnLanguageUpdated TypedEventHandler[*LanguageUpdatedEvent]
OnUnknownEvent EventHandler
}
// ParseWebSocketEvent attempts to parse a WebSocket message into a specific event type
func ParseWebSocketEvent(data []byte) (*WebSocketEvent, error) {
var event WebSocketEvent
if err := xml.Unmarshal(data, &event); err != nil {
return nil, fmt.Errorf("failed to parse WebSocket event: %w", err)
}
// Add timestamp
event.Timestamp = time.Now()
return &event, nil
}
// ParseTypedEvent attempts to parse a WebSocket event into a specific typed event
func ParseTypedEvent[T any](event *WebSocketEvent, eventType WebSocketEventType) (T, error) {
var result T
// Get the event directly from the parsed structure
switch eventType {
case EventTypeNowPlaying:
if event.NowPlayingUpdated != nil {
if typedResult, ok := interface{}(event.NowPlayingUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeVolumeUpdated:
if event.VolumeUpdated != nil {
if typedResult, ok := interface{}(event.VolumeUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeConnectionState:
if event.ConnectionStateUpdated != nil {
if typedResult, ok := interface{}(event.ConnectionStateUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypePresetUpdated:
if event.PresetUpdated != nil {
if typedResult, ok := interface{}(event.PresetUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeZoneUpdated:
if event.ZoneUpdated != nil {
if typedResult, ok := interface{}(event.ZoneUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeBassUpdated:
if event.BassUpdated != nil {
if typedResult, ok := interface{}(event.BassUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeClockTimeUpdated:
if event.ClockTimeUpdated != nil {
if typedResult, ok := interface{}(event.ClockTimeUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeClockDisplayUpdated:
if event.ClockDisplayUpdated != nil {
if typedResult, ok := interface{}(event.ClockDisplayUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeNameUpdated:
if event.NameUpdated != nil {
if typedResult, ok := interface{}(event.NameUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeErrorUpdated:
if event.ErrorUpdated != nil {
if typedResult, ok := interface{}(event.ErrorUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeRecentsUpdated:
if event.RecentsUpdated != nil {
if typedResult, ok := interface{}(event.RecentsUpdated).(T); ok {
return typedResult, nil
}
}
case EventTypeLanguageUpdated:
if event.LanguageUpdated != nil {
if typedResult, ok := interface{}(event.LanguageUpdated).(T); ok {
return typedResult, nil
}
}
}
return result, fmt.Errorf("event type %s not found in WebSocket event", eventType)
}
// HasEventType checks if the WebSocket event contains a specific event type
func (e *WebSocketEvent) HasEventType(eventType WebSocketEventType) bool {
switch eventType {
case EventTypeNowPlaying:
return e.NowPlayingUpdated != nil
case EventTypeVolumeUpdated:
return e.VolumeUpdated != nil
case EventTypeConnectionState:
return e.ConnectionStateUpdated != nil
case EventTypePresetUpdated:
return e.PresetUpdated != nil
case EventTypeZoneUpdated:
return e.ZoneUpdated != nil
case EventTypeBassUpdated:
return e.BassUpdated != nil
case EventTypeClockTimeUpdated:
return e.ClockTimeUpdated != nil
case EventTypeClockDisplayUpdated:
return e.ClockDisplayUpdated != nil
case EventTypeNameUpdated:
return e.NameUpdated != nil
case EventTypeErrorUpdated:
return e.ErrorUpdated != nil
case EventTypeRecentsUpdated:
return e.RecentsUpdated != nil
case EventTypeLanguageUpdated:
return e.LanguageUpdated != nil
}
return false
}
// GetEventTypes returns all event types present in this WebSocket event
func (e *WebSocketEvent) GetEventTypes() []WebSocketEventType {
var types []WebSocketEventType
if e.NowPlayingUpdated != nil {
types = append(types, EventTypeNowPlaying)
}
if e.VolumeUpdated != nil {
types = append(types, EventTypeVolumeUpdated)
}
if e.ConnectionStateUpdated != nil {
types = append(types, EventTypeConnectionState)
}
if e.PresetUpdated != nil {
types = append(types, EventTypePresetUpdated)
}
if e.ZoneUpdated != nil {
types = append(types, EventTypeZoneUpdated)
}
if e.BassUpdated != nil {
types = append(types, EventTypeBassUpdated)
}
if e.ClockTimeUpdated != nil {
types = append(types, EventTypeClockTimeUpdated)
}
if e.ClockDisplayUpdated != nil {
types = append(types, EventTypeClockDisplayUpdated)
}
if e.NameUpdated != nil {
types = append(types, EventTypeNameUpdated)
}
if e.ErrorUpdated != nil {
types = append(types, EventTypeErrorUpdated)
}
if e.RecentsUpdated != nil {
types = append(types, EventTypeRecentsUpdated)
}
if e.LanguageUpdated != nil {
types = append(types, EventTypeLanguageUpdated)
}
return types
}
// String returns a human-readable string representation of the WebSocket event
func (e *WebSocketEvent) String() string {
events := e.GetEvents()
eventTypes := e.GetEventTypes()
if len(events) == 0 {
return fmt.Sprintf("WebSocket Event [Device: %s] - No events", e.DeviceID)
}
if len(events) == 1 {
return fmt.Sprintf("WebSocket Event [Device: %s] - %s", e.DeviceID, eventTypes[0].String())
}
return fmt.Sprintf("WebSocket Event [Device: %s] - %d events", e.DeviceID, len(events))
}
+484
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@@ -0,0 +1,484 @@
package models
import (
"encoding/xml"
"testing"
"time"
)
func TestWebSocketEventType_String(t *testing.T) {
tests := []struct {
name string
event WebSocketEventType
expected string
}{
{"NowPlaying", EventTypeNowPlaying, "Now Playing Updated"},
{"VolumeUpdated", EventTypeVolumeUpdated, "Volume Updated"},
{"ConnectionState", EventTypeConnectionState, "Connection State Updated"},
{"PresetUpdated", EventTypePresetUpdated, "Preset Updated"},
{"ZoneUpdated", EventTypeZoneUpdated, "Zone Updated"},
{"BassUpdated", EventTypeBassUpdated, "Bass Updated"},
{"ClockTimeUpdated", EventTypeClockTimeUpdated, "Clock Time Updated"},
{"ClockDisplayUpdated", EventTypeClockDisplayUpdated, "Clock Display Updated"},
{"NameUpdated", EventTypeNameUpdated, "Name Updated"},
{"ErrorUpdated", EventTypeErrorUpdated, "Error Updated"},
{"RecentsUpdated", EventTypeRecentsUpdated, "Recents Updated"},
{"LanguageUpdated", EventTypeLanguageUpdated, "Language Updated"},
{"Unknown", EventTypeUnknown, "Unknown Event"},
{"Invalid", WebSocketEventType("invalid"), "Unknown Event"},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := tt.event.String()
if result != tt.expected {
t.Errorf("WebSocketEventType.String() = %v, want %v", result, tt.expected)
}
})
}
}
func TestWebSocketMessage_GetEventType(t *testing.T) {
tests := []struct {
name string
xmlName xml.Name
expected WebSocketEventType
}{
{"NowPlaying", xml.Name{Local: "nowPlayingUpdated"}, EventTypeNowPlaying},
{"VolumeUpdated", xml.Name{Local: "volumeUpdated"}, EventTypeVolumeUpdated},
{"ConnectionState", xml.Name{Local: "connectionStateUpdated"}, EventTypeConnectionState},
{"PresetUpdated", xml.Name{Local: "presetUpdated"}, EventTypePresetUpdated},
{"ZoneUpdated", xml.Name{Local: "zoneUpdated"}, EventTypeZoneUpdated},
{"BassUpdated", xml.Name{Local: "bassUpdated"}, EventTypeBassUpdated},
{"ClockTimeUpdated", xml.Name{Local: "clockTimeUpdated"}, EventTypeClockTimeUpdated},
{"ClockDisplayUpdated", xml.Name{Local: "clockDisplayUpdated"}, EventTypeClockDisplayUpdated},
{"NameUpdated", xml.Name{Local: "nameUpdated"}, EventTypeNameUpdated},
{"ErrorUpdated", xml.Name{Local: "errorUpdated"}, EventTypeErrorUpdated},
{"RecentsUpdated", xml.Name{Local: "recentsUpdated"}, EventTypeRecentsUpdated},
{"LanguageUpdated", xml.Name{Local: "languageUpdated"}, EventTypeLanguageUpdated},
{"Unknown", xml.Name{Local: "unknownEvent"}, EventTypeUnknown},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
msg := WebSocketMessage{XMLName: tt.xmlName}
result := msg.GetEventType()
if result != tt.expected {
t.Errorf("WebSocketMessage.GetEventType() = %v, want %v", result, tt.expected)
}
})
}
}
func TestConnectionState_IsConnected(t *testing.T) {
tests := []struct {
name string
state string
expected bool
}{
{"Connected", "CONNECTED", true},
{"Disconnected", "DISCONNECTED", false},
{"Connecting", "CONNECTING", false},
{"Unknown", "UNKNOWN", false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
cs := &ConnectionState{State: tt.state}
result := cs.IsConnected()
if result != tt.expected {
t.Errorf("ConnectionState.IsConnected() = %v, want %v", result, tt.expected)
}
})
}
}
func TestConnectionState_GetSignalStrength(t *testing.T) {
cs := &ConnectionState{Signal: "EXCELLENT"}
result := cs.GetSignalStrength()
expected := "EXCELLENT"
if result != expected {
t.Errorf("ConnectionState.GetSignalStrength() = %v, want %v", result, expected)
}
}
func TestParseWebSocketEvent(t *testing.T) {
t.Run("ValidNowPlayingEvent", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<nowPlayingUpdated deviceID="689E19B8BB8A">
<nowPlaying deviceID="689E19B8BB8A" source="SPOTIFY">
<track>Test Track</track>
<artist>Test Artist</artist>
<album>Test Album</album>
<playStatus>PLAY_STATE</playStatus>
</nowPlaying>
</nowPlayingUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
if event == nil {
t.Fatal("ParseWebSocketEvent() returned nil event")
}
if event.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", event.DeviceID)
}
if !event.HasEventType(EventTypeNowPlaying) {
t.Error("Expected event to have EventTypeNowPlaying")
}
if event.NowPlayingUpdated == nil {
t.Error("Expected NowPlayingUpdated to be populated")
}
// Check timestamp was added
if event.Timestamp.IsZero() {
t.Error("Expected timestamp to be set")
}
})
t.Run("ValidVolumeEvent", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<volumeUpdated deviceID="689E19B8BB8A">
<volume deviceID="689E19B8BB8A">
<targetvolume>25</targetvolume>
<actualvolume>25</actualvolume>
<muteenabled>false</muteenabled>
</volume>
</volumeUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
if event == nil {
t.Fatal("ParseWebSocketEvent() returned nil event")
}
if !event.HasEventType(EventTypeVolumeUpdated) {
t.Error("Expected event to have EventTypeVolumeUpdated")
}
if event.VolumeUpdated == nil {
t.Error("Expected VolumeUpdated to be populated")
}
})
t.Run("MultipleEvents", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<volumeUpdated deviceID="689E19B8BB8A">
<volume deviceID="689E19B8BB8A">
<targetvolume>30</targetvolume>
<actualvolume>30</actualvolume>
<muteenabled>false</muteenabled>
</volume>
</volumeUpdated>
<bassUpdated deviceID="689E19B8BB8A">
<bass deviceID="689E19B8BB8A">
<targetbass>2</targetbass>
<actualbass>2</actualbass>
</bass>
</bassUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
if !event.HasEventType(EventTypeVolumeUpdated) {
t.Error("Expected event to have EventTypeVolumeUpdated")
}
if !event.HasEventType(EventTypeBassUpdated) {
t.Error("Expected event to have EventTypeBassUpdated")
}
eventTypes := event.GetEventTypes()
if len(eventTypes) != 2 {
t.Errorf("Expected 2 event types, got %d", len(eventTypes))
}
})
t.Run("InvalidXML", func(t *testing.T) {
xmlData := `<invalid xml>`
_, err := ParseWebSocketEvent([]byte(xmlData))
if err == nil {
t.Error("Expected error for invalid XML, got nil")
}
})
}
func TestWebSocketEvent_HasEventType(t *testing.T) {
event := &WebSocketEvent{
NowPlayingUpdated: &NowPlayingUpdatedEvent{},
VolumeUpdated: &VolumeUpdatedEvent{},
}
t.Run("HasNowPlaying", func(t *testing.T) {
if !event.HasEventType(EventTypeNowPlaying) {
t.Error("Expected event to have nowPlayingUpdated type")
}
})
t.Run("HasVolumeUpdated", func(t *testing.T) {
if !event.HasEventType(EventTypeVolumeUpdated) {
t.Error("Expected event to have volumeUpdated type")
}
})
t.Run("DoesNotHaveBass", func(t *testing.T) {
if event.HasEventType(EventTypeBassUpdated) {
t.Error("Expected event to not have bassUpdated type")
}
})
}
func TestWebSocketEvent_GetEventTypes(t *testing.T) {
event := &WebSocketEvent{
NowPlayingUpdated: &NowPlayingUpdatedEvent{},
VolumeUpdated: &VolumeUpdatedEvent{},
// No unknown events in the new structure
}
types := event.GetEventTypes()
expected := []WebSocketEventType{
EventTypeNowPlaying,
EventTypeVolumeUpdated,
}
if len(types) != len(expected) {
t.Errorf("Expected %d event types, got %d", len(expected), len(types))
return
}
for i, expectedType := range expected {
if types[i] != expectedType {
t.Errorf("Expected event type %v at index %d, got %v", expectedType, i, types[i])
}
}
}
func TestWebSocketEvent_String(t *testing.T) {
t.Run("NoEvents", func(t *testing.T) {
event := &WebSocketEvent{
DeviceID: "TEST123",
}
result := event.String()
expected := "WebSocket Event [Device: TEST123] - No events"
if result != expected {
t.Errorf("Expected '%s', got '%s'", expected, result)
}
})
t.Run("SingleEvent", func(t *testing.T) {
event := &WebSocketEvent{
DeviceID: "TEST123",
NowPlayingUpdated: &NowPlayingUpdatedEvent{},
}
result := event.String()
expected := "WebSocket Event [Device: TEST123] - Now Playing Updated"
if result != expected {
t.Errorf("Expected '%s', got '%s'", expected, result)
}
})
t.Run("MultipleEvents", func(t *testing.T) {
event := &WebSocketEvent{
DeviceID: "TEST123",
NowPlayingUpdated: &NowPlayingUpdatedEvent{},
VolumeUpdated: &VolumeUpdatedEvent{},
}
result := event.String()
expected := "WebSocket Event [Device: TEST123] - 2 events"
if result != expected {
t.Errorf("Expected '%s', got '%s'", expected, result)
}
})
}
func TestParseTypedEvent(t *testing.T) {
t.Run("ParseNowPlayingEvent", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<nowPlayingUpdated deviceID="689E19B8BB8A">
<nowPlaying deviceID="689E19B8BB8A" source="SPOTIFY">
<track>Test Track</track>
<artist>Test Artist</artist>
<album>Test Album</album>
<playStatus>PLAY_STATE</playStatus>
</nowPlaying>
</nowPlayingUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
typedEvent, err := ParseTypedEvent[*NowPlayingUpdatedEvent](event, EventTypeNowPlaying)
if err != nil {
t.Fatalf("ParseTypedEvent() failed: %v", err)
}
if typedEvent.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", typedEvent.DeviceID)
}
if typedEvent.NowPlaying.Track != "Test Track" {
t.Errorf("Expected Track 'Test Track', got '%s'", typedEvent.NowPlaying.Track)
}
})
t.Run("ParseVolumeEvent", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<volumeUpdated deviceID="689E19B8BB8A">
<volume deviceID="689E19B8BB8A">
<targetvolume>25</targetvolume>
<actualvolume>25</actualvolume>
<muteenabled>false</muteenabled>
</volume>
</volumeUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
typedEvent, err := ParseTypedEvent[*VolumeUpdatedEvent](event, EventTypeVolumeUpdated)
if err != nil {
t.Fatalf("ParseTypedEvent() failed: %v", err)
}
if typedEvent.DeviceID != "689E19B8BB8A" {
t.Errorf("Expected DeviceID '689E19B8BB8A', got '%s'", typedEvent.DeviceID)
}
if typedEvent.Volume.TargetVolume != 25 {
t.Errorf("Expected TargetVolume 25, got %d", typedEvent.Volume.TargetVolume)
}
if typedEvent.Volume.ActualVolume != 25 {
t.Errorf("Expected ActualVolume 25, got %d", typedEvent.Volume.ActualVolume)
}
})
t.Run("EventTypeNotFound", func(t *testing.T) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<volumeUpdated deviceID="689E19B8BB8A">
<volume deviceID="689E19B8BB8A">
<targetvolume>25</targetvolume>
<actualvolume>25</actualvolume>
<muteenabled>false</muteenabled>
</volume>
</volumeUpdated>
</updates>`
event, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
t.Fatalf("ParseWebSocketEvent() failed: %v", err)
}
_, err = ParseTypedEvent[*NowPlayingUpdatedEvent](event, EventTypeNowPlaying)
if err == nil {
t.Error("Expected error when parsing non-existent event type, got nil")
}
})
}
// Benchmark tests for performance
func BenchmarkParseWebSocketEvent(b *testing.B) {
xmlData := `<?xml version="1.0" encoding="UTF-8" ?>
<updates deviceID="689E19B8BB8A">
<nowPlayingUpdated deviceID="689E19B8BB8A">
<nowPlaying deviceID="689E19B8BB8A" source="SPOTIFY">
<track>Test Track</track>
<artist>Test Artist</artist>
<album>Test Album</album>
<playStatus>PLAY_STATE</playStatus>
</nowPlaying>
</nowPlayingUpdated>
</updates>`
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := ParseWebSocketEvent([]byte(xmlData))
if err != nil {
b.Fatal(err)
}
}
}
func BenchmarkWebSocketEventGetEventTypes(b *testing.B) {
event := &WebSocketEvent{
NowPlayingUpdated: &NowPlayingUpdatedEvent{},
VolumeUpdated: &VolumeUpdatedEvent{},
BassUpdated: &BassUpdatedEvent{},
PresetUpdated: &PresetUpdatedEvent{},
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
_ = event.GetEventTypes()
}
}
// Test helper for creating mock events
func createMockWebSocketEvent(deviceID string, eventTypes ...WebSocketEventType) *WebSocketEvent {
event := &WebSocketEvent{
DeviceID: deviceID,
Timestamp: time.Now(),
}
for _, eventType := range eventTypes {
switch eventType {
case EventTypeNowPlaying:
event.NowPlayingUpdated = &NowPlayingUpdatedEvent{}
case EventTypeVolumeUpdated:
event.VolumeUpdated = &VolumeUpdatedEvent{}
case EventTypeBassUpdated:
event.BassUpdated = &BassUpdatedEvent{}
}
}
return event
}
func TestCreateMockWebSocketEvent(t *testing.T) {
event := createMockWebSocketEvent("TEST123", EventTypeNowPlaying, EventTypeVolumeUpdated)
if event.DeviceID != "TEST123" {
t.Errorf("Expected DeviceID 'TEST123', got '%s'", event.DeviceID)
}
events := event.GetEvents()
if len(events) != 2 {
t.Errorf("Expected 2 events, got %d", len(events))
}
types := event.GetEventTypes()
if len(types) != 2 {
t.Errorf("Expected 2 event types, got %d", len(types))
}
if types[0] != EventTypeNowPlaying || types[1] != EventTypeVolumeUpdated {
t.Errorf("Event types don't match expected values")
}
}