feat: implement balance control (GET/POST /balance)

- Add complete balance control functionality via GET/POST /balance endpoints
- Implement GetBalance() for current stereo balance retrieval
- Add SetBalance() with range validation (-50 to +50)
- Include IncreaseBalance() and DecreaseBalance() with safety limits
- Add SetBalanceSafe() with automatic value clamping
- Create comprehensive balance models with validation and helpers
- Add CLI flags: -balance, -set-balance, -inc-balance, -dec-balance
- Implement left/right percentage calculation and human-readable descriptions
- Create comprehensive test suite (30+ test cases) with mock servers
- Add error handling for devices that don't support balance control
- Update documentation with complete balance control reference
- Update API endpoints status (GET/POST /balance:  Implemented)
- Update project status (70% overall completion, 100% control endpoints)
- Complete audio management trilogy: Volume + Bass + Balance
- Real device testing shows device-dependent feature availability
- XML request/response format validation and compliance
- Human-readable balance descriptions (Far Left, Center, Right, etc.)
- Left/Right channel percentage display for better UX
This commit is contained in:
Tobias Gesellchen
2026-01-09 09:37:57 +01:00
parent 16b3be1950
commit b7b856b98f
7 changed files with 1621 additions and 12 deletions
+64
View File
@@ -360,6 +360,70 @@ func (c *Client) DecreaseBass(amount int) (*models.Bass, error) {
return c.GetBass()
}
// GetBalance retrieves the current balance level from the /balance endpoint
func (c *Client) GetBalance() (*models.Balance, error) {
var balance models.Balance
err := c.get("/balance", &balance)
if err != nil {
return nil, fmt.Errorf("failed to get balance: %w", err)
}
return &balance, nil
}
// SetBalance sets the balance level using the /balance endpoint
func (c *Client) SetBalance(level int) error {
if !models.ValidateBalanceLevel(level) {
return fmt.Errorf("invalid balance level: %d (must be between %d and %d)", level, models.BalanceLevelMin, models.BalanceLevelMax)
}
balanceReq, err := models.NewBalanceRequest(level)
if err != nil {
return fmt.Errorf("failed to create balance request: %w", err)
}
return c.post("/balance", balanceReq, nil)
}
// SetBalanceSafe sets balance with validation and clamping
func (c *Client) SetBalanceSafe(level int) error {
clampedLevel := models.ClampBalanceLevel(level)
return c.SetBalance(clampedLevel)
}
// IncreaseBalance increases balance by the specified amount (with safety limits)
func (c *Client) IncreaseBalance(amount int) (*models.Balance, error) {
currentBalance, err := c.GetBalance()
if err != nil {
return nil, fmt.Errorf("failed to get current balance: %w", err)
}
newLevel := models.ClampBalanceLevel(currentBalance.GetLevel() + amount)
err = c.SetBalance(newLevel)
if err != nil {
return nil, fmt.Errorf("failed to set balance: %w", err)
}
// Return updated balance
return c.GetBalance()
}
// DecreaseBalance decreases balance by the specified amount (with safety limits)
func (c *Client) DecreaseBalance(amount int) (*models.Balance, error) {
currentBalance, err := c.GetBalance()
if err != nil {
return nil, fmt.Errorf("failed to get current balance: %w", err)
}
newLevel := models.ClampBalanceLevel(currentBalance.GetLevel() - amount)
err = c.SetBalance(newLevel)
if err != nil {
return nil, fmt.Errorf("failed to set balance: %w", err)
}
// Return updated balance
return c.GetBalance()
}
// SelectSource selects an audio source using the /select endpoint
func (c *Client) SelectSource(source string, sourceAccount string) error {
// Validate source parameter