mirror of
https://github.com/gesellix/Bose-SoundTouch.git
synced 2026-08-19 09:06:14 +00:00
feat: Add comprehensive zone management for multiroom control
- Implement GET /getZone and POST /setZone endpoints
- Add complete zone models with validation and error handling
- Create zone builder pattern for fluent API construction
- Add all zone operations: create, add, remove, dissolve
- Implement zone status queries and member management
- Add comprehensive CLI support for all zone commands
- Create 100+ tests covering all zone functionality
- Add WebSocket zone event handling and monitoring
- Include extensive documentation and examples
- Update project completion to 90% (18/20 endpoints)
BREAKING: None - all additions are backward compatible
NEW ENDPOINTS: /getZone (GET), /setZone (POST)
NEW CLI COMMANDS: -zone, -zone-status, -zone-members, -create-zone,
-add-to-zone, -remove-from-zone, -dissolve-zone
This commit is contained in:
+13
-2
@@ -65,13 +65,13 @@ This project implements a comprehensive Go client library and CLI tool for Bose
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### **Remaining Endpoints - LOW PRIORITY**
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- `POST /reboot` - Device restart
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- `GET /getZone`, `POST /setZone` - Multiroom zones (if supported by device)
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### **✅ Recently Completed**
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- `GET /clockTime`, `POST /clockTime` - Device time ✅ Complete
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- `GET /clockDisplay`, `POST /clockDisplay` - Clock display ✅ Complete
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- `GET /networkInfo` - Network information ✅ Complete
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- `WebSocket /` - Real-time event streaming ✅ Complete
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- `GET /getZone`, `POST /setZone` - Multiroom zone management ✅ Complete
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### **❌ Not Supported by API**
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- `POST /presets` - Preset creation (officially marked as "N/A" by Bose)
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@@ -85,8 +85,9 @@ This project implements a comprehensive Go client library and CLI tool for Bose
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| **System Endpoints** | 5/5 | 5 | 100% |
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| **Real-time Features** | 1/1 | 1 | 100% |
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| **Preset Management** | 1/1 | 1 | 100% |
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| **Zone Management** | 2/2 | 2 | 100% |
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| **~~Preset Creation~~** | ~~0/1~~ | ~~1~~ | **N/A - Not Supported by API** |
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| **Overall Progress** | 16/19 | 19 | **85%** |
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| **Overall Progress** | 18/20 | 20 | **90%** |
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## 🏆 Major Accomplishments
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@@ -117,6 +118,14 @@ This project implements a comprehensive Go client library and CLI tool for Bose
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- ✅ mDNS discovery support alongside UPnP
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- ✅ Unified discovery service combining multiple protocols
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### Phase 4: Multiroom & Zone Management (COMPLETE)
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- ✅ Zone information retrieval (GET /getZone)
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- ✅ Zone configuration management (POST /setZone)
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- ✅ Complete zone operations (create, modify, add, remove, dissolve)
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- ✅ Zone status and membership queries
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- ✅ Comprehensive validation and error handling
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- ✅ CLI integration for all zone operations
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### Key Technical Achievements
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- **Complete Key Controls**: All 24 documented key commands implemented
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- **Source Selection**: Full source switching with convenience methods (-spotify, -bluetooth, -aux)
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@@ -124,6 +133,8 @@ This project implements a comprehensive Go client library and CLI tool for Bose
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- **Balance Control**: Stereo balance adjustment with left/right channel control
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- **Preset Management**: Complete preset analysis with helper methods (read-only by API design)
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- **Real-time Events**: WebSocket client with 12 event types and automatic reconnection
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- **Zone Management**: Complete multiroom zone operations with validation
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- **Zone Status**: Query zone membership, master/slave status, device counting
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- **System Management**: Clock time, display settings, and network information
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- **API Compliance**: Proper press+release key pattern implementation
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- **Safety First**: Volume warnings and limits for user protection
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@@ -0,0 +1,600 @@
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# Zone Management - Multiroom SoundTouch Control
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This document describes the comprehensive zone management functionality for controlling multiroom setups with Bose SoundTouch devices.
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## Overview
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Zone management allows you to:
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- **Create multiroom zones** with multiple SoundTouch devices
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- **Query zone status** and membership information
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- **Add and remove devices** from existing zones
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- **Dissolve zones** to make devices standalone
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- **Monitor zone changes** via WebSocket events
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All SoundTouch devices that support multiroom functionality can participate in zones, with one device acting as the master and others as members.
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## Quick Start
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### Basic Zone Operations
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```go
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package main
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import (
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"fmt"
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"log"
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"github.com/user_account/bose-soundtouch/pkg/client"
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"github.com/user_account/bose-soundtouch/pkg/models"
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)
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func main() {
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// Connect to SoundTouch device
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soundTouchClient := client.NewClientFromHost("192.168.1.10")
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// Get current zone information
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zone, err := soundTouchClient.GetZone()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Zone Master: %s\n", zone.Master)
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fmt.Printf("Zone Members: %d\n", len(zone.Members))
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if zone.IsStandalone() {
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fmt.Println("Device is standalone (not in a zone)")
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} else {
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fmt.Printf("Total devices in zone: %d\n", zone.GetTotalDeviceCount())
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}
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}
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```
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### CLI Zone Operations
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```bash
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# Get zone information
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -zone
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# Check zone status for this device
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -zone-status
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# List all zone members
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -zone-members
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# Create a new zone
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -create-zone MASTER123,MEMBER456,MEMBER789
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# Add device to existing zone
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -add-to-zone DEVICE456@192.168.1.11
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# Remove device from zone
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -remove-from-zone DEVICE456
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# Dissolve current zone
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go run ./cmd/soundtouch-cli -host 192.168.1.10 -dissolve-zone
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```
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## Zone Concepts
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### Zone Hierarchy
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- **Master Device**: Controls zone playback, receives commands
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- **Member Devices**: Follow master's playback, synchronized audio
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- **Standalone**: Single device not part of any zone
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### Zone States
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| State | Description |
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|-------|-------------|
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| `STANDALONE` | Device operates independently |
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| `MASTER` | Device controls a multiroom zone |
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| `SLAVE` | Device follows zone master |
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## API Reference
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### Zone Information
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#### Get Zone Configuration
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```go
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zone, err := client.GetZone()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Master: %s\n", zone.Master)
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for i, member := range zone.Members {
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fmt.Printf("Member %d: %s (%s)\n", i+1, member.DeviceID, member.IP)
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}
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```
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**Response Structure:**
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```xml
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<zone master="ABCD1234EFGH">
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<member ipaddress="192.168.1.11">EFGH5678IJKL</member>
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<member ipaddress="192.168.1.12">IJKL9012MNOP</member>
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</zone>
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```
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#### Check Zone Status
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```go
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status, err := client.GetZoneStatus()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("This device is: %s\n", status.String())
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```
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#### Get Zone Members
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```go
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members, err := client.GetZoneMembers()
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("Zone has %d devices:\n", len(members))
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for _, deviceID := range members {
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fmt.Printf(" - %s\n", deviceID)
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}
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```
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### Zone Creation and Management
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#### Create New Zone
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```go
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// Simple zone creation
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masterID := "ABCD1234EFGH"
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memberIDs := []string{"EFGH5678IJKL", "IJKL9012MNOP"}
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err := client.CreateZone(masterID, memberIDs)
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if err != nil {
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log.Fatal(err)
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}
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```
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#### Create Zone with IP Addresses
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```go
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masterID := "ABCD1234EFGH"
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members := map[string]string{
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"EFGH5678IJKL": "192.168.1.11",
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"IJKL9012MNOP": "192.168.1.12",
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}
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err := client.CreateZoneWithIPs(masterID, members)
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if err != nil {
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log.Fatal(err)
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}
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```
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#### Add Device to Zone
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```go
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// Add device with IP address
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err := client.AddToZone("DEVICE789", "192.168.1.13")
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if err != nil {
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log.Fatal(err)
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}
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```
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#### Remove Device from Zone
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```go
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err := client.RemoveFromZone("DEVICE789")
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if err != nil {
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log.Fatal(err)
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}
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```
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#### Dissolve Zone
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```go
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// Make all devices standalone
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err := client.DissolveZone()
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if err != nil {
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log.Fatal(err)
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}
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```
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### Advanced Zone Operations
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#### Using Zone Builder
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```go
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zoneRequest, err := models.NewZoneBuilder("MASTER123").
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WithMember("DEVICE456", "192.168.1.11").
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WithMemberByDeviceID("DEVICE789").
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Build()
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if err != nil {
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log.Fatal(err)
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}
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err = client.SetZone(zoneRequest)
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if err != nil {
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log.Fatal(err)
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}
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```
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#### Custom Zone Configuration
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```go
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// Create zone request manually
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zoneRequest := models.NewZoneRequest("MASTER123")
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zoneRequest.AddMember("DEVICE456", "192.168.1.11")
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zoneRequest.AddMember("DEVICE789", "192.168.1.12")
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// Validate before sending
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if err := zoneRequest.Validate(); err != nil {
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log.Fatal(err)
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}
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err := client.SetZone(zoneRequest)
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if err != nil {
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log.Fatal(err)
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}
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```
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### Zone Utility Methods
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#### Zone Information Analysis
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```go
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zone, _ := client.GetZone()
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// Check zone status
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if zone.IsStandalone() {
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fmt.Println("No multiroom zone active")
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}
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// Check device membership
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if zone.IsMaster("DEVICE123") {
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fmt.Println("DEVICE123 is the zone master")
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}
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if zone.IsMember("DEVICE456") {
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fmt.Println("DEVICE456 is a zone member")
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}
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// Find device by IP
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member, found := zone.GetMemberByIP("192.168.1.11")
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if found {
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fmt.Printf("Device at 192.168.1.11 is %s\n", member.DeviceID)
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}
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// Get all device IDs
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allDevices := zone.GetAllDeviceIDs()
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fmt.Printf("Zone contains: %v\n", allDevices)
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```
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## Real-time Zone Monitoring
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### WebSocket Zone Events
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```go
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wsClient := soundTouchClient.NewWebSocketClient(nil)
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// Monitor zone changes
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wsClient.OnZoneUpdated(func(event *models.ZoneUpdatedEvent) {
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zone := &event.Zone
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if zone.Master != "" {
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fmt.Printf("Zone updated - Master: %s\n", zone.Master)
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fmt.Printf("Members: %d\n", len(zone.Members))
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for _, member := range zone.Members {
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fmt.Printf(" - %s (%s)\n", member.DeviceID, member.IP)
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}
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} else {
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fmt.Println("Zone dissolved - device is now standalone")
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}
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})
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// Connect and start monitoring
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wsClient.Connect()
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defer wsClient.Disconnect()
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```
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## Error Handling
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### Zone-Specific Errors
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```go
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err := client.AddToZone("INVALID_DEVICE", "192.168.1.99")
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if err != nil {
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// Handle specific zone errors
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if zoneErr, ok := err.(*models.ZoneError); ok {
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fmt.Printf("Zone operation %s failed: %s\n",
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zoneErr.Operation, zoneErr.Reason)
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switch zoneErr.Reason {
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case models.ZoneErrorDeviceNotFound:
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fmt.Println("Device not found on network")
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case models.ZoneErrorDeviceOffline:
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fmt.Println("Device is offline")
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case models.ZoneErrorAlreadyInZone:
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fmt.Println("Device already in a zone")
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case models.ZoneErrorMaxMembersReached:
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fmt.Println("Maximum zone size reached")
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}
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}
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}
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```
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### Validation Errors
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```go
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zoneRequest := models.NewZoneRequest("") // Invalid: empty master
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if err := zoneRequest.Validate(); err != nil {
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fmt.Printf("Zone validation failed: %v\n", err)
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// Error: "master device ID is required"
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}
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```
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## Best Practices
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### Zone Design Guidelines
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1. **Master Selection**: Choose the most reliable device as master
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2. **Network Quality**: Ensure all devices have stable network connections
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3. **Device Compatibility**: Verify all devices support multiroom functionality
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4. **Zone Size**: Keep zones reasonably sized (typically 2-6 devices)
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### Error Recovery
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```go
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// Robust zone creation with retry
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func createZoneWithRetry(client *client.Client, master string, members []string) error {
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maxRetries := 3
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for i := 0; i < maxRetries; i++ {
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err := client.CreateZone(master, members)
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if err == nil {
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return nil
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}
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// Handle specific errors
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if zoneErr, ok := err.(*models.ZoneError); ok {
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switch zoneErr.Reason {
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case models.ZoneErrorNetworkError:
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// Retry on network errors
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time.Sleep(time.Second * 2)
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continue
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case models.ZoneErrorDeviceNotFound:
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// Don't retry on device not found
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return err
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}
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}
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time.Sleep(time.Second * 2)
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}
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|
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return fmt.Errorf("failed to create zone after %d retries", maxRetries)
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}
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```
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|
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### Performance Considerations
|
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|
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```go
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// Check if device is in zone efficiently
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func isDeviceInZone(client *client.Client) (bool, error) {
|
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// More efficient than getting full zone info
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return client.IsInZone()
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}
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|
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// Get zone member count without full member list
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func getZoneMemberCount(client *client.Client) (int, error) {
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zone, err := client.GetZone()
|
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if err != nil {
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return 0, err
|
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}
|
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return zone.GetTotalDeviceCount(), nil
|
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}
|
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```
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|
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## Integration Examples
|
||||
|
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### Home Automation
|
||||
|
||||
```go
|
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// Automatically create zones based on room groupings
|
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func createRoomZones() {
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livingRoomMaster := "LIVING_ROOM_MAIN"
|
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livingRoomMembers := []string{"LIVING_ROOM_LEFT", "LIVING_ROOM_RIGHT"}
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|
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kitchenMaster := "KITCHEN_MAIN"
|
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kitchenMembers := []string{"KITCHEN_COUNTER"}
|
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|
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// Create living room zone
|
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livingRoomClient := client.NewClientFromHost("192.168.1.10")
|
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livingRoomClient.CreateZone(livingRoomMaster, livingRoomMembers)
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|
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// Create kitchen zone
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kitchenClient := client.NewClientFromHost("192.168.1.20")
|
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kitchenClient.CreateZone(kitchenMaster, kitchenMembers)
|
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}
|
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```
|
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|
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### Party Mode
|
||||
|
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```go
|
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// Create house-wide party zone
|
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func enablePartyMode() {
|
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allDevices := []string{
|
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"LIVING_ROOM", "KITCHEN", "BEDROOM",
|
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"BATHROOM", "OFFICE", "BASEMENT",
|
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}
|
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|
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if len(allDevices) > 0 {
|
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master := allDevices[0]
|
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members := allDevices[1:]
|
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|
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masterClient := client.NewClientFromHost("192.168.1.10")
|
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err := masterClient.CreateZone(master, members)
|
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if err != nil {
|
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log.Printf("Failed to create party zone: %v", err)
|
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}
|
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}
|
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}
|
||||
|
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func disablePartyMode() {
|
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// Dissolve all zones
|
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for _, ip := range []string{"192.168.1.10", "192.168.1.11", "192.168.1.12"} {
|
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client := client.NewClientFromHost(ip)
|
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client.DissolveZone()
|
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}
|
||||
}
|
||||
```
|
||||
|
||||
### Music Following
|
||||
|
||||
```go
|
||||
// Move zone to follow user between rooms
|
||||
func moveZoneToRoom(currentClient, targetClient *client.Client, targetDeviceID string) error {
|
||||
// Get current zone
|
||||
zone, err := currentClient.GetZone()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Add target device to zone
|
||||
err = currentClient.AddToZone(targetDeviceID, "")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Wait for synchronization
|
||||
time.Sleep(time.Second * 2)
|
||||
|
||||
// Make target device the new master
|
||||
newZoneRequest := models.NewZoneRequest(targetDeviceID)
|
||||
for _, member := range zone.Members {
|
||||
if member.DeviceID != targetDeviceID {
|
||||
newZoneRequest.AddMember(member.DeviceID, member.IP)
|
||||
}
|
||||
}
|
||||
|
||||
return targetClient.SetZone(newZoneRequest)
|
||||
}
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
1. **Zone Creation Fails**
|
||||
- Verify all devices are online and reachable
|
||||
- Check network connectivity between devices
|
||||
- Ensure devices support multiroom functionality
|
||||
|
||||
2. **Devices Not Synchronizing**
|
||||
- Check network quality and bandwidth
|
||||
- Verify all devices are on the same network segment
|
||||
- Try recreating the zone
|
||||
|
||||
3. **Zone Commands Timeout**
|
||||
- Increase client timeout
|
||||
- Check device responsiveness
|
||||
- Verify API endpoint availability
|
||||
|
||||
### Debug Zone Status
|
||||
|
||||
```go
|
||||
func debugZoneStatus(client *client.Client) {
|
||||
// Get comprehensive zone information
|
||||
zone, err := client.GetZone()
|
||||
if err != nil {
|
||||
fmt.Printf("Error getting zone: %v\n", err)
|
||||
return
|
||||
}
|
||||
|
||||
fmt.Printf("Zone Debug Information:\n")
|
||||
fmt.Printf(" Master: %s\n", zone.Master)
|
||||
fmt.Printf(" Members: %d\n", len(zone.Members))
|
||||
fmt.Printf(" Total Devices: %d\n", zone.GetTotalDeviceCount())
|
||||
fmt.Printf(" Is Standalone: %t\n", zone.IsStandalone())
|
||||
|
||||
for i, member := range zone.Members {
|
||||
fmt.Printf(" Member %d: %s (IP: %s)\n",
|
||||
i+1, member.DeviceID, member.IP)
|
||||
}
|
||||
|
||||
// Check device status
|
||||
status, err := client.GetZoneStatus()
|
||||
if err == nil {
|
||||
fmt.Printf(" This Device Status: %s\n", status.String())
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Validation and Testing
|
||||
|
||||
```go
|
||||
// Test zone functionality
|
||||
func testZoneOperations(client *client.Client) {
|
||||
fmt.Println("Testing zone operations...")
|
||||
|
||||
// Test 1: Get initial status
|
||||
initialZone, err := client.GetZone()
|
||||
if err != nil {
|
||||
fmt.Printf("❌ Failed to get initial zone: %v\n", err)
|
||||
return
|
||||
}
|
||||
fmt.Printf("✅ Initial zone status: %s\n", initialZone.String())
|
||||
|
||||
// Test 2: Check capabilities
|
||||
inZone, err := client.IsInZone()
|
||||
if err != nil {
|
||||
fmt.Printf("❌ Failed to check zone membership: %v\n", err)
|
||||
return
|
||||
}
|
||||
fmt.Printf("✅ Zone membership check: %t\n", inZone)
|
||||
|
||||
// Test 3: Get zone status
|
||||
status, err := client.GetZoneStatus()
|
||||
if err != nil {
|
||||
fmt.Printf("❌ Failed to get zone status: %v\n", err)
|
||||
return
|
||||
}
|
||||
fmt.Printf("✅ Zone status: %s\n", status.String())
|
||||
|
||||
fmt.Println("All zone tests passed!")
|
||||
}
|
||||
```
|
||||
|
||||
## API Limitations
|
||||
|
||||
### SoundTouch API Constraints
|
||||
|
||||
1. **Zone Size**: Typically limited to 6 devices per zone
|
||||
2. **Master Role**: Only certain device types can be zone masters
|
||||
3. **Network Requirements**: All devices must be on same network
|
||||
4. **Synchronization**: Audio sync depends on network quality
|
||||
|
||||
### Implementation Notes
|
||||
|
||||
- Zone operations may take several seconds to complete
|
||||
- WebSocket events provide real-time zone change notifications
|
||||
- IP addresses in zone configurations are optional but recommended
|
||||
- Device IDs must be valid and reachable for zone operations
|
||||
|
||||
## Security Considerations
|
||||
|
||||
- Zone management requires network access to all devices
|
||||
- No authentication required for zone operations
|
||||
- Consider network segmentation for security
|
||||
- Monitor zone changes via WebSocket events for unauthorized modifications
|
||||
|
||||
## Performance Guidelines
|
||||
|
||||
- **Batch Operations**: Group multiple zone changes when possible
|
||||
- **Error Handling**: Always implement retry logic for network operations
|
||||
- **Monitoring**: Use WebSocket events for real-time zone state tracking
|
||||
- **Validation**: Validate zone configurations before applying
|
||||
|
||||
The zone management implementation provides comprehensive multiroom control with robust error handling, validation, and real-time monitoring capabilities for production-ready applications.
|
||||
Reference in New Issue
Block a user