BOSE SOUNDTOUCH WEB API
Bose Corporation
Version 1.0
Contents
1

Document Version History

3

2

Acronyms and Definitions

3

3

Legal Notice

3

4

Overview

3

Special types used by the SoundTouch Web API

3

5

General Status and Errors

5

6

API Methods/URLs

6

6.1

/key

6

6.2

/select

6

6.3

/sources

7

6.4

/bassCapabilities

8

6.5

/bass

8

6.6

/getZone

9

6.7

/setZone

9

6.8

/addZoneSlave

9

6.9

/removeZoneSlave

10

4.1

6.10 /now playing

10

6.11 /trackInfo

11

6.12 /volume

11

6.13 /presets

12

6.14 /info

12

6.15 /name

13

6.16 /capabilities

14

6.17 /audiodspcontrols

14

6.18 /audioproducttonecontrols

15
1

Contents (cont’d.)
6.19 /audioproductlevelcontrols
7

15

WebSockets

16

WebSocket Asynchronous Notifications

16

7.1
7.1.1

PresetsChangedNotifyUI

17

7.1.2

RecentsUpdatedNotifyUI

18

7.1.3

AcctModeChangedNotifyUI

18

7.1.4

ErrorNotification

19

7.1.5

NowPlayingChange

19

7.1.6

VolumeChange

19

7.1.7

BassChange

19

7.1.8

ZoneMapChange

20

7.1.9

SWUpdateStatusChange

21

7.1.10 SiteSurveyResultsChange

21

7.1.11 SourcesChange

21

7.1.12 NowSelectionChange

22

7.1.13 NetworkConnectionStatus

22

7.1.14 InfoChange, e.g., the device name changed

22

8 BOSE SOUNDTOUCH WEB API TERMS OF USE

23

ADDENDUM A – MINIMUM TERMS FOR EULA

30

2

1

Document Version History
Version
Release
Date
January 7,
1.0.0
• Initial Release
2026

2

Acronyms and Definitions
Acronyms

Expanded Term

Definition

API

Application
Programming Interface

A definition for how to interact with and use a
software component

REST

Representational State
Transfer

A common type of web service API that is
modeled around resources

WAPI

Web API

An API made available by a web server

SSDP

Simple Services
Discovery Protocol

A discovery protocol that uses unicast and
multicast over UDP

MDNS

Multicast Domain Name
System

A type of discovery protocol that requires zero
configuration

Bonjour

Apple’s implementation of MDNS

3 Legal Notice
By using the SoundTouch Materials, you are agreeing to BOSE SOUNDTOUCH WEB API TERMS OF
USE, INCLUDING THE MINIMUM TERMS FOR EULA found at Section 8 and Addendum A herein.
4

Overview

These commands are the primary interface to command and control a Bose SoundTouch.
They are sent over HTTP on port 8090 to the SoundTouch device you would like to
connect to using the GET and POST methods.
4.1

Special types used by the SoundTouch WAPI

ART_STATUS {
INVALID
SHOW_DEFAULT_IMAGE
DOWNLOADING
IMAGE_PRESENT
}
BOOL: "true" or "false"
INT: a 32-bit integer
3

IPADDR: an IP address, represented as a string
KEY_VALUE {
PLAY
PAUSE
STOP
PREV_TRACK
NEXT_TRACK
THUMBS_UP
THUMBS_DOWN
BOOKMARK
POWER
MUTE
VOLUME_UP
VOLUME_DOWN
PRESET_1
PRESET_2
PRESET_3
PRESET_4
PRESET_5
PRESET_6
AUX_INPUT
SHUFFLE_OFF
SHUFFLE_ON
REPEAT_OFF
REPEAT_ONE
REPEAT_ALL
PLAY_PAUSE
ADD_FAVORITE
REMOVE_FAVORITE

INVALID_KEY
}
KEY_STAT
E { press
release
}
MACADDR: a MAC address, upcased, represented as a string
PLAY_STATUS {
PLAY_STATE
PAUSE_STATE
STOP_STATE
BUFFERING_STATE
4

INVALID_PLAY_STATUS
}
PRESET_ID: An integer, 1 through 6 inclusive
SOURCE_STATUS {
UNAVAILABLE
READY
}
AUDIO_MODE {
AUDIO_MODE_DIRECT
AUDIO_MODE_NORMAL
AUDIO_MODE_DIALOG
AUDIO_MODE_NIGHT
}
STRING: any valid XML-escaped string
UINT: a 32-bit unsigned integer
UINT64: a 64-bit unsigned integer
URL: a URL, encoded as a string
Any get* command results in a HTTP GET command
Any set* command results in a HTTP POST command, i.e. requires a payload

5

General Status and Errors

For calls that do not have a special return payload, the default response is:
<status>$STRING</status>

For calls that can produce errors, the error response is:
<errors deviceID="$STRING">
<error value="$INT" name="$STRING"
severity="$STRING">$STRING</error> ...
</errors>

5

For malformed requests, i.e., wrong value the response is:
<error>XML parse error (1:116): Error reading Attributes.</error>

<errors deviceID="D05FB8A9591D"><error value="1019"
name="CLIENT_XML_ERROR" severity="Unknown">1019</error></errors>

6
6.1

API Methods/URLs
/key

Description: Keys are used as a simple means to interact with the SoundTouch speaker.
For a full listing of supported keys please see the list under KEY VALUE in section 4.1
Send a remote button press to the device
GET:
N/A
POST:
<key state="$KEY_STATE" sender="$KEY_SENDER">$KEY_VALUE</key>
In general, it is good practice to send 2 discrete HTTP POST calls, the first using “press”
as the key state, and the second using “release” as the key state. Doing so simulates
both the press and release action of clicking a key. Possible values for “$KEY STATE” are
“press” or “release”.
The back to back message bodies will look like the following:
<key state="press" sender="Gabbo">$KEY_VALUE</key>

<key state="release" sender="Gabbo">$KEY_VALUE</key>

6.2

/select

Description:
6

Use this /select API to select any of the available sources. Sources available via this
/select API will vary based on product and on the SoundTouch account. Use the
/sources API to query the availability for the device.
GET:
N/A
POST:
Examples:
Sources available via this /select API will vary based on product.
Use the /sources API to view the availability for the
device. Below are some samples for Product,
Bluetooth and AUX
<ContentItem source="AUX" sourceAccount="AUX"></ContentItem>

<ContentItem source="AUX" sourceAccount="AUX3"></ContentItem>

<ContentItem source="BLUETOOTH"></ContentItem>

<ContentItem source="PRODUCT" sourceAccount="TV"></ContentItem>

6.3

/sources

Description:
List

all

available

content

sources GET:

<sources deviceID="$MACADDR">
<sourceItem source="$SOURCE" sourceAccount="$STRING"
status="$SOURCE_STATUS">$STRING</sourceItem>
...
</sources>

7

POST:
N/A
6.4

/bassCapabilities

Description: Some speakers do not support the ability to customize the bass levels, use
this to find out whether bass customization is supported
Get or set bassCapabilities
GET:

<bassCapabilities deviceID="$MACADDR">
<bassAvailable>$BOOL</bassAvailable>
<bassMin>$INT</bassMin>
<bassMax>$INT</bassMax>
<bassDefault>$INT</bassDefault>
</bassCapabilties>
POST:
N/A
6.5

/bass

Description: Sets or gets the current bass setting for a particular speaker. This may or
may not be a supported capability, use the /bassCapabilities to find out whether a speaker
supports bass configuration Get or set bass
GET:
<bass deviceID="$MACADDR">
<targetbass>$INT</targetbass>
<actualbass>$INT</actualbass>
</bass>
POST:
<bass>$INT</bass>

8

6.6

/getZone

Description:
Gets the current state of the multi-room zone from particular
device GET:

<zone master="$MACADDR">
<member
ipaddress="$MASTER_IPADDR">"$MASTER_MACAD
DR"</member>
<member
ipaddress="$SLAVE1_IPADDR">"$SLAVE1_MACADDR
"</member> ...
</zone>

6.7

/setZone

Description: Creates a
multi-room zone
GET:
N/A
POST:
<zone master="$MACADDR"
senderIPAddress="$IPADDR"> <member
ipaddress="$IPADDR">$MACADDR</me
mber> ...
</zone>

6.8

/addZoneSlave

Description:
Add a slave to a “play everywhere” zone
GET:
N/A
POST:

9

<zone master="$MACADDR">
<member
ipaddress="$IPADDR">$MACADDR</me
mber> ...
</zone>
6.9

/removeZoneSlave

Description:
Take a slave out of a “play everywhere” zone
GET:
N/A
POST:
<zone master="$MACADDR">
<member
ipaddress="$IPADDR">$MACADDR</me
mber> ...
</zone>

6.10

/now playing

Description:
Gets all info about the currently playing media

GET:

<nowPlaying deviceID="$MACADDR" source="$SOURCE">
<ContentItem source="$SOURCE" location="$STRING" sourceAccount="$STRING"
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
<track>$STRING</track>
<artist>$STRING</artist>
<album>$STRING</album>
<stationName>$STRING</stationName>
<art artImageStatus="$ART_STATUS">$URL</art>
<playStatus>$PLAY_STATUS</playStatus>
<description>$STRING</description>
<stationLocation>$STRING</stationLocation>
10

</nowPlaying>
POST:
N/A
6.11

/trackInfo

Description: Get
track information
GET:

<nowPlaying deviceID="$MACADDR" source="$SOURCE">
<ContentItem source="$SOURCE" location="$STRING"
sourceAccount="$STRING" isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
<track>$STRING</track>
<artist>$STRING</artist>
<album>$STRING</album>
<stationName>$STRING</stationName>
<art artImageStatus="$ART_STATUS">$URL</art>
<playStatus>$PLAY_STATUS</playStatus>
<description>$STRING</description>
<stationLocation>$STRING</stationLocation>
</nowPlaying>
POST:
N/A
6.12

/volume

Description:
Get or Set the volume and mute status for this SoundTouch
device Volume ranges between 0, 100 inclusive.
GET:
<volume deviceID="$MACADDR">
<targetvolume>$INT</targetvolume>

11

<actualvolume>$INT</actualvolume>
<muteenabled>$BOOL</muteenabled>
</volume>
POST:
The muteenabled setting is applied first, if present. The system will be unmuted if the
volume value is larger than the current volume setting.
<volume>$INT<muteenabled>$BOOL</muteenabled></volume>

6.13

/presets

Description: Presets are a core part of the SoundTouch ecosystem. A preset is used to
set and recall a specific music stream supported by the SoundTouch speaker
List of current Presets
GET:

<presets>
<preset id="$PRESET_ID" createdOn="$UINT64" updateOn="$UINT64">
<ContentItem source="$SOURCE" location="$STRING"
sourceAccount="$STRING" isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
</preset>
...
</presets>
POST:
N/A
6.14

/info

Description:
Get device information; mostly static device info such as device id,
type, IP address (per component if applicable), cloud account ID,

12

software version, product version and component type and version
GET:

<info deviceID="$MACADDR">
<name>$STRING</name>
<type>$STRING</type>
<margeAccountUUID>$STRING</margeAccountUUID>
<components>
<component>
<componentCategory>$STRING</componentCategory>
<softwareVersion>$STRING</softwareVersion>
<serialNumber>$STRING</serialNumber>
</component
> ...
</components>
<margeURL>$URL</margeURL>
<networkInfo type="$STRING">
<macAddress>$MACADDR</macAddress>
<ipAddress>$IPADDR</ipAddress>
</networkInfo>
...
</info>
POST:
N/A
6.15

/name

Description:

Set

the device name
GET:
N/A
POST:
<name>$STRING</name>

13

6.16

/capabilities

Description:
Retrieve specific system capabilities. Listed in the reply to GET of this URL may be
optional additional URLs. Clients should only attempt to access such URLs if they
are present in this reply.
For each capability, this reply provides a unique name to be used in identification, the url
to be used for access, and optionally other related information to be used by the
client.
GET:
<capabilities
deviceID="$MACADDR"> ...
<capability name="$STRING" url="/$STRING" info="$STRING"/>
<capability name="$STRING" url="/$STRING"
info="$STRING"/> ...
</capabilities>
POST:
N/A
6.17

/audiodspcontrols

Description:
Accesses the system DSP settings.
Only available if audiodspcontrols is listed in the reply to GET /capabilities.
supportedaudiomodes conveys the set of audiomode values that are supported by
the system and are accepted by POST.
GET:
<audiodspcontrols audiomode="$AUDIO_MODE" videosyncaudiodelay="0"
supportedaudiomodes="$AUDIO_MODE|$AUDIO_MODE..."/>
POST:
If audiomode or videosyncaudiodelay are not included in the POST, they would not be
changed.

14

<audiodspcontrols audiomode="$AUDIO_MODE" videosyncaudiodelay="$UINT"/>

6.18

/audioproducttonecontrols

Description:
Accesses the system bass and treble settings.
Only available if audioproducttonecontrols is listed in the reply to GET /capabilities.
minValue, maxValue and step convey the restrictions imposed on the POST value.
GET:
<audioproducttonecontrols>
<bass value="$INT" minValue="$INT" maxValue="$INT" step="$UINT"/>
<treble value="$INT" minValue="$INT" maxValue="$INT" step="$UINT"/>
</audioproducttonecontrols>
POST:
If bass or treble are not included in the POST, they would not be changed.
<audioproducttonecontrols>
<bass value="$INT" />
<treble value="$INT" />
</audioproducttonecontrols>

6.19

/audioproductlevelcontrols

Description:
Accesses the system front-center and rear-surround level settings.
Only available if audioproductlevelcontrols is listed in the reply to GET /capabilities.
minValue, maxValue and step convey the restrictions imposed on the POST value.
GET:
<audioproductlevelcontrols>
<frontCenterSpeakerLevel value="$INT" minValue="$INT" maxValue="$INT"
step="$UINT"/>
<rearSurroundSpeakersLevel value="$INT" minValue="$INT" maxValue="$INT"
step="$UINT"/> </audioproductlevelcontrols>

15

POST:
If frontCenterSpeakerLevel or rearSurroundSpeakersLevel are not included in the POST,
they would not be changed.
<audioproductlevelcontrols>
<frontCenterSpeakerLevel value="$INT" />
<rearSurroundSpeakersLevel value="$INT" />
</audioproductlevelcontrols>

7

WebSockets
Notifications are server initiated WebSocket messages which inform client(s) of
changes in SoundTouch device. They serve to keep clients in sync with the
server. They are sent over HTTP on port 8080 via a WebSocket connection
which is initiated from a WebSocket client. The WebSocket connection offers an
advantage over HTTP because it allows for bidirectional communication, which
allows for asynchronous notifications to be initiated from the server side
(SoundTouch device) to the client connection.

7.1

WebSocket Asynchronous Notifications

After a successful WebSocket connection has been established, the simplest thing a client
can do is to listen for the asynchronous notifications that are published by the SoundTouch
device.
The incomplete example below shows examples of a single update notification describing
what changed on the SoundTouch device. This will help inform the client, if it is interested,
to perform a new request for the updated values. In some cases the notification does not
contain the changed information, but for convenience, in other cases it may. Creating the
websocket:
When creating a client websocket connection, be sure to specify the protocol as “gabbo”.
An example javascript example is shown below.
socket = new WebSocket("ws://$IP", "gabbo")
Examples:
<updates deviceID="$MACADDR">
</updates>

16

<updates deviceID="$MACADDR">
<volume>
<targetvolume>$INT</targetvolume>
<actualvolume>$INT</actualvolume>
</volume>
</updates>

7.1.1 PresetsChangedNotifyUI
Description: When a preset is changed in any way like added, cleared, or modified the
SoundTouch speaker will send this asynchronous notification. This is a signal for the
WAPI client to request the new list of presets via the /presets API
<updates deviceID="$MACADDR">
<presetsUpdated>
<presets>
<preset id="$INT">
<ContentItem source="$SOURCE" location="$STRING" sourceAccount=""
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
</preset>
<preset id="$INT">
<ContentItem source="$SOURCE" location="$STRING"
sourceAccount="$STRING" isPresetable="$BOOL">
<itemName>STRING</itemName>
</ContentItem>
</preset>
<preset id="$INT">
<ContentItem source="$SOURCE" location="$STRING"
sourceAccount="STRING" isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
</preset>
<preset id="$INT" createdOn="$UINT64" updatedOn="$UINT64">
<ContentItem source="$SOURCE" location="$STRING" sourceAccount=""
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
</preset>
</presets>
</presetsUpdated>
</updates>

17

7.1.2 RecentsUpdatedNotifyUI
Description: When the recents list is changed in any way like a recent is added, removed,
or moved within the list, the SoundTouch speaker will send this asynchronous notification.
This is a signal for the WAPI client to request the new list of recents via the /recents API
<updates deviceID=’$MACADDR’>
<recentsUpdated>
<recents>
<recent deviceID="$MACADDR" utcTime="$UINT64">
<contentItem source="$SOURCE" location="$STRING"
sourceAccount="$STRING" isPresetable="$BOOL">
<itemName>$STRING</itemName>
</contentItem>
</recent>
<recent deviceID="$MACADDR" utcTime="$UINT64">
<contentItem source="$SOURCE" location="$STRING" sourceAccount=""
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</contentItem>
</recent>
<recent deviceID="$MACADDR" utcTime="$UINT64">
<contentItem source="$SOURCE" location="$STRING" sourceAccount=""
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</contentItem>
</recent>
</recents>
</recentsUpdated>
</updates>

7.1.3 AcctModeChangedNotifyUI
Description: When the SoundTouch speaker’s association with a cloud account changes
then this asynchronous notification will be sent
<updates deviceID=’$MACADDR’>
<acctModeUpdated>
</acctModeUpdated>
</updates>"

18

7.1.4 ErrorNotification
ErrorNotification

7.1.5 NowPlayingChange
<updates deviceID="$MACADDR">
<nowPlayingUpdated><nowPlaying deviceID="$MACADDR" source="$SOURCE">
<ContentItem source="$SOURCE" location="$STRING" sourceAccount=""
isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
<track/>
<artist/>
<album/>
<stationName>$STRING</stationName>
<art artImageStatus="$ART_STATUS">$URL</art>
<playStatus>$PLAY_STATUS</playStatus>
<description>$STRING</description>
<stationLocation>$STRING</stationLocation>
</nowPlaying>
</nowPlayingUpdated>
</updates>

7.1.6 VolumeChange
<updates deviceID="$MACADDR">
<volumeUpdated/>
</updates>

7.1.7 BassChange
<updates deviceID="$MACADDR">
<bassUpdated/>
</updates>

19

7.1.8 ZoneMapChange
<updates deviceID="$MACADDR">
<zoneUpdated/>
</updates>

* Slave device joining a zone

<updates deviceID="slave $MACADDR">
<zoneUpdated/>
</updates>
<updates deviceID="slave $MACADDR">
<volumeUpdated/>
</updates>
<updates deviceID="slave $MACADDR">
<volumeUpdated/>
</updates>
<updates deviceID="slave $MACADDR">
<nowPlayingUpdated/>
</updates>

* Slave device leaving a zone

<updates deviceID="slave $MACADDR">
<zoneUpdated/>
</updates>
<updates deviceID="slave $MACADDR">
<nowPlayingUpdated/>
</updates>

* Master device notifies any time a slave device joins its zone

<updates deviceID="slave $MACADDR">
<zoneUpdated/>
</updates>

20

<updates deviceID="slave $MACADDR">
<nowPlayingUpdated/>
</updates>

* Master device notifies any time a slave device leaves its zone

<updates deviceID="$MACADDR">
<zoneUpdated/>
</updates>
<updates deviceID="$MACADDR">
<zoneUpdated/>
</updates>

7.1.9 SWUpdateStatusChange
Description: While this may happen in general, it is not important and there is no need to
take any action when this is received
<updates deviceID="$MACADDR">
<swUpdateStatusUpdated/>
</updates>

7.1.10SiteSurveyResultsChange
Description: While this may happen in general, it is not important and there is no need to
take any action when this is received
<updates deviceID="$MACADDR">
<siteSurveyResultsUpdated/>
</updates>

7.1.11 SourcesChange
<updates deviceID="$MACADDR">
<sourcesUpdated/>
</updates>

21

7.1.12NowSelectionChange
<updates deviceID="$MACADDR">
<nowSelectionUpdated>
<preset id="$INT">
<ContentItem source="$SOURCE" location="$STRING"
sourceAccount="$STRING" isPresetable="$BOOL">
<itemName>$STRING</itemName>
</ContentItem>
</preset>
</nowSelectionUpdated>
</updates>

7.1.13NetworkConnectionStatus
<updates deviceID="$MACADDR">
<connectionStateUpdated/>
</updates>

7.1.14InfoChange, e.g., the device name changed
<updates deviceID="$MACADDR">
<infoUpdated/>
</updates>

22

8

BOSE SOUNDTOUCH WEB API TERMS OF USE

Effective January 7, 2026

These Terms of Use (“Terms”) are a legal agreement between you (“you/your/Licensee”) and Bose
Corporation located at 100 The Mountain Road, Framingham, Massachusetts 01701 on behalf of
itself and its Affiliates (“Bose/we/our”), each, a “Party” and collectively the “Parties”.
The Terms apply to your use of the Bose SoundTouch Materials defined below. By using the
SoundTouch Materials, you agree to be bound by the Terms. If you do not agree with and accept the
Terms, you may not use the SoundTouch Materials. If you are accepting these Terms on behalf of an
entity or organization, you agree that you have appropriate authority to agree on behalf of such
entity or organization, and references to you/Licensee shall include and refer to such party.

1. Definitions
1.1.

“Affiliate” of a Party means an entity controlling, controlled by or under common control
with such Party.

1.2.

“Applicable Law” means all laws, rules and regulations of any jurisdiction applicable to
either party’s performance or exercise of rights under these Terms including without
limitation laws regarding privacy, the import or export of data or software, or local laws.

1.3.

“Application” means any form of Licensee’s software that interoperates with Compatible
Bose Products via the SoundTouch Web API (e.g., device firmware, personal computer
software, mobile device application software, Cloud Service software, etc.).

1.4.

“Bose Marks” means the trademarks ‘Bose’ and ‘SoundTouch’ as word marks only and not
logos.

1.5.

“Cloud Service” means any internet-based services made available by Licensee to its endusers (e.g., music or content-based service, data service, alarm or notification-based
service, etc.).

1.6.

“Compatible Bose Products” means any internet or Bluetooth connected consumer
electronic product that is manufactured by or on behalf of Bose that is compatible with the
SoundTouch Web API.

1.7.

“Connection” means your integration of the SoundTouch Web API in connection with your
Application.

1.8.

“Intellectual Property” means (a) trade secrets, know-how, and confidential information of
any nature; (b) copyrights, works of authorship and derivative works; (c) patents, ideas,
inventions and improvements, (d) trademarks, trade dress, service marks, and logos; (d)
23

mask works; (e) governmental applications or registrations for any of the foregoing items; (f)
any other form of rights or property now or hereafter recognized as intellectual property rights
or intellectual property under the laws of any governmental jurisdiction; and (g) any tangible
instances or copies of any of the foregoing items.
1.9.
1.10.

“SoundTouch Documentation” means any specifications, reference designs, software,
sample code or other materials made available by Bose in connection with the SoundTouch
Web API.
“SoundTouch Materials” means the SoundTouch Web API and/or SoundTouch
Documentation.

1.11. “SoundTouch Web API” means collectively the application programming interface which
enables interoperability between Compatible Bose Products and Licensee’s Application(s).

2. Grant of License.
License to SoundTouch Materials. Subject to the Terms, Bose grants you a limited, world-wide,
royalty-free, revocable, non-assignable, non-exclusive and non-sublicensable license to use the
SoundTouch Materials for the sole and exclusive purpose of developing Connection(s) and
distributing your Applications.
For Third Parties. This license extends to third parties who provide services to you for the purposes
of developing Connection(s) and/or distributing the Applications (collectively, “Authorized Third
Parties”). You agree that you shall be responsible for the Authorized Third Parties’ compliance with
these Terms, and that you shall be liable to Bose for any acts or omissions by Authorized Third
Parties that would constitute a breach of these Terms if done by you.
3. End-User Agreements and Disclosures. You may distribute Applications under the end-user
licensing terms of your choice (“EULA”), provided the EULA satisfies at a minimum the following
conditions set forth in Addendum A. You agree that the EULA is solely between you and the enduser and conforms to Applicable Law, and Bose shall not be responsible for, and shall not have any
liability whatsoever under, any EULA or any breach by you or any end-user of any of the terms of any
EULA. In any distribution of the Application, you will retain and reproduce in their entirety any
disclaimers, copyright notices, or other proprietary notices, if any, provided with the SoundTouch
Materials.

4. Trademarks.
License To Bose Marks. Subject to the Terms, Bose hereby grants you a world-wide, revocable,
limited, royalty-free, non-exclusive, non-transferable license to use the Bose Marks in connection
with the marketing and/or distribution of the Connection/Application solely as follows:

24

(a) You may only use Bose Marks within your Application name as an object and not as a
subject.
Example:

“The Bose SoundTouch Controller” is prohibited.
“Controller for Bose SoundTouch systems” is acceptable.

(b) The Bose Marks are adjectives only. Do not pluralize Bose Marks or use them as other parts
of speech.
The license to use Bose Marks is revocable by Bose separately from the license to the SoundTouch
Materials. Bose may, at any time, request in writing specimens of any or all uses of the Bose Marks
to assess the level of consistency and quality of use.
5. Bose’s Ownership and Restrictions on Use.
Bose’s Ownership. The SoundTouch Materials, inclusive of any rights to modifications, derivative
works, or improvements, and all rights therein, are and shall remain the sole and exclusive property
of Bose. You agree not to use or attempt to use the SoundTouch Materials in violation or
contravention of any Applicable Law.
Disclaimer for Mission Critical Systems. You agree that the SoundTouch Materials and the
Compatible Bose Products are not fault-tolerant and are not designed, manufactured or intended
for any uses requiring fail-safe, emergency, or mission critical performance in which the failure of
the SoundTouch Web API or the Compatible Bose Products could lead to death, personal injury, or
physical or environmental damage (collectively, “Mission Critical Systems”). This
acknowledgement applies, without limitation, to any use of the SoundTouch Web API or
Compatible Bose Products by you or end-users in association with life support systems, or in
clinical or diagnostic applications, or in any emergency or mission-critical mechanical systems. As
between the Parties, use of the SoundTouch Materials or Compatible Bose Products in association
with any Mission Critical Systems shall be at your sole risk. You shall indemnify Bose, its Affiliates,
and its and their respective officers, directors and employees, against any claims or damages that
may be incurred by Bose as result of any use of the SoundTouch Web API in association with any
Mission Critical Systems.
Prohibited Conduct. You will only use the SoundTouch Materials for your own activities related to
your use and distribution of Connections/Applications for Compatible Bose Products. You will not
use the SoundTouch Materials to:
▪
▪

▪

Implement functionality that blocks or otherwise interferes with the normal functionality of
the SoundTouch Web API or the Compatible Bose Products.
Aggregate control of Compatible Bose Products, services, or end-user data across multiple
households except to the extent the SoundTouch Web API permits control of multiple
homes in a single Bose customer account.
Commit any acts or omissions constituting infringement of third-party rights, including but
not limited to any rights in Intellectual Property and rights of publicity or privacy, or the
making of threats or incitement of violence, or the distribution of spam or any pornographic
or obscene content.

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▪

▪

▪
▪
▪

6.

Commit any act or omission that has the effect of introducing any viruses, worms, defects,
Trojan horses, malware or any other code of a destructive or intrusively monitoring function
to Bose Compatible Products or to the networks systems of Bose or its affiliates.
Access or control any end-user accounts or any devices linked to any end-user accounts in
a fashion that could cause any harm, damage, or loss, or disable, circumvent or avoid any
security device, mechanism, protocol or procedure established by Bose, or permit others
to do any of the foregoing.
Engage in, or encourages others to engage, in any misleading, fraudulent, improper,
unlawful or dishonest act relating to this program.
Use the SoundTouch Web API to process or store any data that is subject to the
International Traffic in Arms Regulations maintained by the Department of State.
Violate any Applicable Law or permit the use of the SoundTouch Materials to encourage or
promote illegal activity.
Licensee’s Ownership and No Liability.

Your Ownership. Bose agrees that it obtains no right, title or interest from you under these Terms in or to
your Application(s) if considered exclusively of the incorporated SoundTouch Web API itself.
Transmitted Content. You agree that you are solely responsible for (and that Bose has no responsibility
for) any data, content, or other item (“Transmitted Content”) that you create, transmit or display
through any Connection/Application or any Compatible Bose Product, and for the consequences of
your actions (including any loss or damage which Bose or any third party may suffer) by doing so. In
addition, you give Bose a perpetual, irrevocable, worldwide, sublicensable, royalty-free, and nonexclusive license and right to use Transmitted Content to display, perform or provide such content for
the benefit of the end-users of the Application and the Bose Compatible Products, and you shall ensure
that you have the necessary rights to grant such license to Bose.
No Liability of Bose. You shall be solely responsible for (and Bose has no responsibility for) all technical
support of the Applications for end users. You shall be solely responsible for (and Bose has no
responsibility for) any breach of your obligations under these Terms, any applicable third party contract
or terms of service, or any Applicable Law, and for the consequences (including any loss or damage
which Bose or any third party may suffer) of any such breach.
7. Term and Termination.
Term. The “Term” refers to the period of time from when you accept these Terms until termination as set
forth below.
Termination by Bose. Bose may, for any reason or no reason, terminate, or at its option suspend, these
Terms and/or your use and access of the SoundTouch Materials and Bose Marks effective upon thirty
(30) days written notice; provided however that Bose may terminate immediately effective upon notice
in the event that (a) your Application is deemed to infringe any rights in Intellectual Property held by
Bose or by any third parties; (b) Licensee engages in any action which disparages Bose or any of its
Affiliates or otherwise devalues the name, logos, trademarks, goodwill, or reputation of Bose or any of
26

its Affiliates; (c) Licensee brings or threatens to bring any claim of infringement of rights in Intellectual
Property against Bose or any of its Affiliates (including any cross-claim or counterclaim); or (d) If you or
any of your Applications violate the provisions of Sections 4 or 5 above. Upon termination by Bose, you
shall have a period of three (3) months following the effective date of termination to use the
SoundTouch Materials and the Bose Marks to deliver services to your end users via the Application(s).
However, if Bose has the right to immediately terminate, then you shall have a period of thirty (30) days
in which to use the SoundTouch Materials and the Bose Marks to deliver services to your end users via
your Application(s).

Suspension. In the event that Bose gives notice of suspension, you must immediately cease all use of
the SoundTouch Materials in connection with your Application(s) until such time as Bose has agreed in
writing to allow you begin use of the SoundTouch Materials.

Revocation. Bose reserves the right to effectuate any termination or suspension by means of revocation
of authorization keys or other technical security measures.

Termination by Licensee. You may terminate by ceasing to use the SoundTouch Materials and removing
all SoundTouch Web API code from your Application(s).

8. Updates and Modifications.
To the SoundTouch Materials. Bose may, at its sole discretion, update or modify the SoundTouch
Materials. You agree that Bose has no obligation to update or modify the SoundTouch Materials, or to
provide any support or maintenance of the SoundTouch Web API. You understand that updates or
modifications to the SoundTouch Materials may: (a) alter, remove or restrict previously existing
functionality; and/or (b) require you to update or modify your Application to continue to use the
functionality.
To these Terms. Bose may, at its sole discretion, make changes to these Terms. In the event of any
such changes, you will be responsible for reviewing the modified Terms, which will be effective upon
first posting by Bose to https://assets.bosecreative.com/transform/1922c5c8-2852-4f57-81014fc6cd93b150/SoundTouch-Web-API or upon other notice, and use of the SoundTouch Materials
following any such notification constitutes acceptance.
9. Licensee Warranties.
You represent and warrant to Bose that (a) You have full right and authority to develop and distribute
the Applications, including any necessary third party licenses or consents; (b) the Applications shall
not infringe any rights in intellectual property or any other proprietary rights held by any third parties; (c)
Your use and distribution of the Applications and performance under these Terms shall comply with
27

any Applicable Law; and (d) You will not engage in any activity with the SoundTouch Web API that
involves data-mining conducted on Compatible Bose Products or the services or products of Bose’s
third party licensors and suppliers, or otherwise interferes with, disrupts, damages, or accesses in an
unauthorized manner the servers, networks, or other properties or services of any third party.
10. Indemnity.
You shall defend, indemnify and hold harmless Bose, its Affiliates and each of their respective officers,
directors, employees, agents, advertisers, resellers, licensors and partners from and against any and
all claims, suits, losses, damages (actual or consequential), liabilities, costs, fees and expenses
(including reasonable attorneys' fees) arising directly or indirectly out of or otherwise related to any
claims that: (a) any Applications infringe any third party rights in Intellectual Property; (b) allege
personal injury or damages to real or personal property arising directly or indirectly from the use of any
Applications; (c) allege Bose’s use of the Licensee Marks or Transmitted Content (in a manner contrary
to any guidelines or restrictions provided to Bose) violate any third party rights; and/or (d) use or
distribution of any Applications by you or your distributors/resellers in violation of any Applicable Law.
11. Disclaimer. THE SOUNDTOUCH MATERIALS ARE PROVIDED “AS IS” AND “AS AVAILABLE”
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
ANY WARRANTIES OF MERCHANTABILITY, ACCURACY, FITNESS FOR A PARTICULAR PURPOSE, TITLE
OR NON-INFRINGEMENT, AND BOSE EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF
ANY KIND, EXPRESS OR IMPLIED, TO THE EXTENT ALLOWED BY APPLICABLE LAW. YOUR USE OF THE
SOUNDTOUCH MATERIALS IS AT YOUR SOLE DISCRETION AND RISK, AND YOU ARE SOLELY
RESPONSIBLE FOR ANY DAMAGE TO ANY SYSTEM OR DEVICE OR PERSONS WHICH MAY ARISE FROM
SUCH USE AND FOR ANY CLAIMS BY ANY END USER OF YOUR APPLICATIONS. BOSE MAKES NO
WARRANTY OR GUARANTEE THAT YOUR USE WILL BE UNINTERRUPTED, TIMELY, OR ERROR FREE, OR
THAT ANY ERRORS IN THE SOUNDTOUCH MATERIALS WILL BE CORRECTED. THIS SECTION SHALL
APPLY IN ADDITION TO ANY DISCLAIMERS OR OTHER PROVISION RELATING TO LIMITED LIABILITY.
12. Limitation of Liability. IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT
(INCLUDING NEGLIGENCE AND PRODUCT LIABILITY), CONTRACT, WARRANTY, OR OTHERWISE, WILL
BOSE OR ANY OF ITS AFFILIATES BE LIABLE FOR ANY DAMAGES, INCLUDING ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, CONSEQUENTIAL, OR EXEMPLARY DAMAGES ARISING OUT OF OR RELATED
TO THIS AGREEMENT, THE USE OF THE SOUNDTOUCH MATERIALS, ANY OF YOUR APPLICATIONS, OR
BOSE COMPATIBLE PRODUCTS OR ANY INABILITY TO USE THE ANY OF THE FOREGOING, (INCLUDING
WITHOUT LIMITATION LOSS OF GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA,
FAILURE OR MALFUNCTION OF ANY COMPUTER OR ELECTRONIC SYSTEM, OR ANY OTHER
COMMERCIAL DAMAGES OR LOSSES), EVEN IF BOSE OR ANY OF ITS AFFILIATES HAS BEEN ADVISED
OF THE POSSIBILITY OF SUCH DAMAGES. IN THE EVENT THAT THE FOREGOING LIMITATION IS NOT
ENFORCEABLE WITHIN ANY APPLICABLE JURISDICTION, IN NO EVENT SHALL BOSE'S TOTAL LIABLITY
TO YOU UNDER THIS AGREEMENT FOR ANY DAMAGES EXCEED THE GREATER OF (A) THE AMOUNT
YOU PAID BOSE IN CONNECTION WITH THIS AGREEMENT AND (B) THE AMOUNT OF TEN DOLLARS
($10.00). THE FOREGOING LIMITATIONS SHALL APPLY EVEN IF ANY REMEDY GRANTED HEREIN FAILS
OF ITS ESSENTIAL PURPOSE. This Section shall apply in addition to any other disclaimers or provision
relating to limited liability. Some states do not allow the limitation or exclusion of incidental or
consequential damages, and where applicable the above limitations or exclusions shall apply to the
maximum extent permitted by Applicable Law.

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13. Survival. The provisions of Sections 10 through 14 shall survive any expiration or termination of
this Agreement. In addition, any provision which by its essence and context is reasonably intended to
survive beyond termination or expiration of this Agreement shall so survive.
14. Miscellaneous
Entire Agreement. These Terms constitute the entire agreement between Bose and you in regard to the
SoundTouch Materials and supersede any other prior and contemporaneous agreements relating
thereto.
Assignment. The rights and obligations hereunder may not be assigned, delegated or transferred by
you without the prior written consent of Bose, which may be withheld at the sole discretion of Bose.
No Third-Party Beneficiaries. Bose’s Affiliates and its and their respective licensors shall be third party
beneficiaries of these Terms. Other than as expressly set forth herein, no other person or entity will be
a third-party beneficiary.
Jurisdiction, Venue and Choice of Law. These Terms will be governed by and construed according to
the laws of the Commonwealth of Massachusetts, without reference to its conflict of laws provisions.
The parties irrevocably agree to submit to the personal and exclusive jurisdiction of the state and
federal courts located in the City of Boston, Massachusetts.
Waiver. The failure of Bose to exercise or enforce any right or provision will not constitute a waiver of
such right or provision. No waiver shall be effective unless made in writing and signed by the party
against whom the waiver may be asserted.
Severability. If any provision is found by a court of competent jurisdiction to be invalid or
unenforceable, then that provision will be removed and the remaining provisions will remain in full
force and effect to the fullest extent allowed by Applicable Law.
Government Use. Licensee agrees that the SoundTouch Materials are a “Commercial Item”,
consisting of “commercial computer software”, and “commercial computer software documentation”
as defined by Applicable Law. Any use of the SoundTouch Materials by the U.S. Government shall be
governed by these Terms.
Equitable Remedies. You acknowledge that your breach of the license or use restrictions in these
Terms may cause Bose irreparable harm. You agree that, in addition to any other rights or remedies
available under Applicable Law, Bose shall have the right to immediate injunctive relief in the event of
any such breach.
Relationship of the Parties. Notwithstanding anything to the contrary, at all times, the status of the
Parties shall be solely that of independent contractors to one another, and the Parties shall not be
deemed “partners” in any legal sense of the term. These Terms and the transactions contemplated
hereunder shall not be construed as creating the relationship of employer and employee, principal and
agent, franchisor and franchisee, joint venturers, co-partners, affiliates or any other similar
relationship, the existence of which is expressly denied.

29

No Publicity. Neither Party will issue any press release, publicity or other public disclosure relating to
the relationship of the Parties without the other Party's prior written consent.
Addendum A
Minimum Terms for EULA

1. Acknowledgement. You and the end-user shall acknowledge that the EULA is concluded between
you and the end-user only, and not with Bose, and that you, and not Bose, is solely responsible for
the Application and the content thereof. Your EULA must state that Bose does not in any way endorse,
approve of, or sponsor the Application.

2. Scope of License. The license granted to the end-user for the Application shall be limited to a nontransferable license to use the Application on a Compatible Bose Product that the end-user owns or
controls.

3. Maintenance and Support. You shall be solely responsible for providing any maintenance and
support services with respect to the Application, as specified in the EULA, or as required under
applicable law. You and the end-user shall acknowledge that Bose has no obligation whatsoever to
furnish any maintenance and support services with respect to the Application.

4. Warranty. You shall be solely responsible for any product warranties, whether express or implied
by law, to the extent not effectively disclaimed. You and the end-user shall acknowledge that Bose
will have no warranty obligation whatsoever with respect to the Application, and any other claims,
losses, liabilities, damages, costs or expenses attributable to any failure to conform to any warranty
will be your sole responsibility.

5. Product Claims. You and the end-user shall acknowledge that you, not Bose, is responsible for
addressing any claims of the end-user or any third party relating to the Application or the end-user's
possession and/or use of the Application, including, but not limited to (i) product liability claims; (ii)
any claim that the Application fails to conform to any applicable legal or regulatory requirement; and
(iii) claims arising under consumer protection or similar legislation.

6. Intellectual Property Rights. You and the end-user shall acknowledge that, in the event of any third
party claim that the Application or the end-user's possession and use of the Application infringes
that third party's intellectual property rights, you, not Bose, will be solely responsible for the
investigation, defense, settlement and discharge of any such intellectual property infringement
claim.
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7. Developer Name and Address. You shall state in the EULA your name and address, and the contact
information (telephone number; E-mail address) to which any end-user questions, complaints or
claims with respect to the Application should be directed.

8. Third Party Beneficiaries. You and the end-user shall acknowledge and agree that Bose, Bose's
affiliates, and its and their respective licensors are third party beneficiaries of the EULA
(collectively, “Beneficiaries”). The EULA shall require that, upon the end-user's acceptance of the
terms and conditions of the EULA, the Beneficiaries will have the right (and will be deemed to have
accepted the right) to enforce the EULA against the end-user as a third party beneficiary thereof.

9. Trademark Attribution. You shall print “Bose and SoundTouch are trademarks of Bose
Corporation.

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